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LightmapGI: Fix shader data alignment after godotengine#89919
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servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl

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@@ -96,7 +96,7 @@ struct Lightmap {
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mat3 normal_xform;
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vec2 light_texture_size;
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float exposure_normalization;
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vec2 pad;
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float pad;
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};
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layout(set = 0, binding = 7, std140) restrict readonly buffer Lightmaps {

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