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| 1 | +/**************************************************************************/ |
| 2 | +/* AndroidRuntimePlugin.kt */ |
| 3 | +/**************************************************************************/ |
| 4 | +/* This file is part of: */ |
| 5 | +/* GODOT ENGINE */ |
| 6 | +/* https://godotengine.org */ |
| 7 | +/**************************************************************************/ |
| 8 | +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | +/* */ |
| 11 | +/* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | +/* a copy of this software and associated documentation files (the */ |
| 13 | +/* "Software"), to deal in the Software without restriction, including */ |
| 14 | +/* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | +/* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | +/* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | +/* the following conditions: */ |
| 18 | +/* */ |
| 19 | +/* The above copyright notice and this permission notice shall be */ |
| 20 | +/* included in all copies or substantial portions of the Software. */ |
| 21 | +/* */ |
| 22 | +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | +/**************************************************************************/ |
| 30 | + |
| 31 | +package app.blazium.godot.plugin |
| 32 | + |
| 33 | +import app.blazium.godot.Godot |
| 34 | + |
| 35 | +/** |
| 36 | + * Provides access to the Android runtime capabilities. |
| 37 | + * |
| 38 | + * For example, from gdscript, developers can use [getApplicationContext] to access system services |
| 39 | + * and check if the device supports vibration. |
| 40 | + * |
| 41 | + * var android_runtime = Engine.get_singleton("AndroidRuntime") |
| 42 | + * if android_runtime: |
| 43 | + * print("Checking if the device supports vibration") |
| 44 | + * var vibrator_service = android_runtime.getApplicationContext().getSystemService("vibrator") |
| 45 | + * if vibrator_service: |
| 46 | + * if vibrator_service.hasVibrator(): |
| 47 | + * print("Vibration is supported on device!") |
| 48 | + * else: |
| 49 | + * printerr("Vibration is not supported on device") |
| 50 | + * else: |
| 51 | + * printerr("Unable to retrieve the vibrator service") |
| 52 | + * else: |
| 53 | + * printerr("Couldn't find AndroidRuntime singleton") |
| 54 | + */ |
| 55 | +class AndroidRuntimePlugin(godot: Godot) : GodotPlugin(godot) { |
| 56 | + override fun getPluginName() = "AndroidRuntime" |
| 57 | + |
| 58 | + @UsedByGodot |
| 59 | + fun getApplicationContext() = activity?.applicationContext |
| 60 | + |
| 61 | + @UsedByGodot |
| 62 | + override fun getActivity() = super.getActivity() |
| 63 | +} |
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