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api.rs
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#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
use crate::empty::RafxApiEmpty;
#[cfg(feature = "rafx-gles2")]
use crate::gles2::{RafxApiDefGles2, RafxApiGles2};
#[cfg(feature = "rafx-gles3")]
use crate::gles3::{RafxApiDefGles3, RafxApiGles3};
#[cfg(feature = "rafx-metal")]
use crate::metal::{RafxApiDefMetal, RafxApiMetal};
#[cfg(feature = "rafx-vulkan")]
use crate::vulkan::{RafxApiDefVulkan, RafxApiVulkan};
use crate::*;
use raw_window_handle::HasRawWindowHandle;
/// Primary entry point to using the API. Use the `new_*` functions to initialize the desired
/// backend.
///
/// **This API object must persist for the lifetime of all objects created through it.** This
/// is verified at runtime when the API object is destroyed - either explicitly via `destroy()` or
/// by dropping the object.
///
/// Once the API object is created, use `device_context()` to obtain a cloneable handle to the
/// device. The `RafxDeviceContext` is the primary way of interacting with the API once it has been
/// initialized. These contexts and all other objects created through them must be dropped before
/// dropping `RafxApi` or calling `RafxApi::destroy()`.
pub enum RafxApi {
#[cfg(feature = "rafx-vulkan")]
Vk(RafxApiVulkan),
#[cfg(feature = "rafx-metal")]
Metal(RafxApiMetal),
#[cfg(feature = "rafx-gles2")]
Gles2(RafxApiGles2),
#[cfg(feature = "rafx-gles3")]
Gles3(RafxApiGles3),
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
Empty(RafxApiEmpty),
}
impl RafxApi {
/// Create a device using the "default" backend for the platform.
///
/// # Safety
///
/// GPU programming is fundamentally unsafe, so all rafx APIs that interact with the GPU should
/// be considered unsafe. However, rafx APIs are only gated by unsafe if they can cause undefined
/// behavior on the CPU for reasons other than interacting with the GPU.
#[allow(unreachable_code)]
pub unsafe fn new(
_window: &dyn HasRawWindowHandle,
_api_def: &RafxApiDef,
) -> RafxResult<Self> {
#[cfg(feature = "rafx-metal")]
{
return RafxApi::new_metal(_window, _api_def, &Default::default());
}
#[cfg(feature = "rafx-vulkan")]
{
return RafxApi::new_vulkan(_window, _api_def, &Default::default());
}
#[cfg(feature = "rafx-gles3")]
{
return RafxApi::new_gles3(_window, _api_def, &Default::default());
}
#[cfg(feature = "rafx-gles2")]
{
return RafxApi::new_gles2(_window, _api_def, &Default::default());
}
return Err("Rafx was compiled with no backend feature flag. Use on of the following features: rafx-metal, rafx-vulkan, rafx-gles2")?;
}
/// Initialize a device using vulkan
///
/// # Safety
///
/// GPU programming is fundamentally unsafe, so all rafx APIs that interact with the GPU should
/// be considered unsafe. However, rafx APIs are only gated by unsafe if they can cause undefined
/// behavior on the CPU for reasons other than interacting with the GPU.
#[cfg(feature = "rafx-vulkan")]
pub unsafe fn new_vulkan(
window: &dyn HasRawWindowHandle,
api_def: &RafxApiDef,
vk_api_def: &RafxApiDefVulkan,
) -> RafxResult<Self> {
Ok(RafxApi::Vk(RafxApiVulkan::new(
window, api_def, vk_api_def,
)?))
}
/// Initialize a device using vulkan
///
/// # Safety
///
/// GPU programming is fundamentally unsafe, so all rafx APIs that interact with the GPU should
/// be considered unsafe. However, rafx APIs are only gated by unsafe if they can cause undefined
/// behavior on the CPU for reasons other than interacting with the GPU.
#[cfg(feature = "rafx-metal")]
pub unsafe fn new_metal(
window: &dyn HasRawWindowHandle,
api_def: &RafxApiDef,
vk_api_def: &RafxApiDefMetal,
) -> RafxResult<Self> {
Ok(RafxApi::Metal(RafxApiMetal::new(
window, api_def, vk_api_def,
)?))
}
/// Initialize a device using OpenGL ES 2.0
#[cfg(feature = "rafx-gles2")]
pub fn new_gles2(
window: &dyn HasRawWindowHandle,
api_def: &RafxApiDef,
gl_api_def: &RafxApiDefGles2,
) -> RafxResult<Self> {
Ok(RafxApi::Gles2(RafxApiGles2::new(
window, api_def, gl_api_def,
)?))
}
/// Initialize a device using OpenGL ES 3.0
#[cfg(feature = "rafx-gles3")]
pub fn new_gles3(
window: &dyn HasRawWindowHandle,
api_def: &RafxApiDef,
gl_api_def: &RafxApiDefGles3,
) -> RafxResult<Self> {
Ok(RafxApi::Gles3(RafxApiGles3::new(
window, api_def, gl_api_def,
)?))
}
/// Create a cloneable handle to the device. Most of the interaction with the graphics backend
/// is done through this handle.
///
/// The `RafxDeviceContext` does not need to be kept in scope. As long as the `RafxApi` remains
/// in scope, dropping the device context does not do anything, and it can be obtained again
/// by calling this function.
///
/// This context is intended to be safely shared across threads. This function is thread-safe,
/// and generally all APIs on the device context itself are thread-safe.
pub fn device_context(&self) -> RafxDeviceContext {
match self {
#[cfg(feature = "rafx-vulkan")]
RafxApi::Vk(inner) => RafxDeviceContext::Vk(inner.device_context().clone()),
#[cfg(feature = "rafx-metal")]
RafxApi::Metal(inner) => RafxDeviceContext::Metal(inner.device_context().clone()),
#[cfg(feature = "rafx-gles2")]
RafxApi::Gles2(inner) => RafxDeviceContext::Gles2(inner.device_context().clone()),
#[cfg(feature = "rafx-gles3")]
RafxApi::Gles3(inner) => RafxDeviceContext::Gles3(inner.device_context().clone()),
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxApi::Empty(inner) => RafxDeviceContext::Empty(inner.device_context().clone()),
}
}
/// Destroys the graphics API instance. Any `RafxDeviceContext` created through this API, and
/// any object created through those device contexts, must be dropped before calling destroy()
///
/// `destroy()` is automatically called if RafxApi is dropped and it has not yet been called, so
/// it is not necessary to call this function explicitly.
pub fn destroy(&mut self) -> RafxResult<()> {
match self {
#[cfg(feature = "rafx-vulkan")]
RafxApi::Vk(inner) => inner.destroy(),
#[cfg(feature = "rafx-metal")]
RafxApi::Metal(inner) => inner.destroy(),
#[cfg(feature = "rafx-gles2")]
RafxApi::Gles2(inner) => inner.destroy(),
#[cfg(feature = "rafx-gles3")]
RafxApi::Gles3(inner) => inner.destroy(),
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxApi::Empty(inner) => inner.destroy(),
}
}
/// Get the underlying vulkan API object. This provides access to any internally created
/// vulkan objects.
#[cfg(feature = "rafx-vulkan")]
pub fn vk_api(&self) -> Option<&RafxApiVulkan> {
match self {
#[cfg(feature = "rafx-vulkan")]
RafxApi::Vk(inner) => Some(inner),
#[cfg(feature = "rafx-metal")]
RafxApi::Metal(_) => None,
#[cfg(feature = "rafx-gles2")]
RafxApi::Gles2(_) => None,
#[cfg(feature = "rafx-gles3")]
RafxApi::Gles3(_) => None,
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxApi::Empty(_) => None,
}
}
/// Get the underlying metal API object. This provides access to any internally created
/// metal objects.
#[cfg(feature = "rafx-metal")]
pub fn metal_api(&self) -> Option<&RafxApiMetal> {
match self {
#[cfg(feature = "rafx-vulkan")]
RafxApi::Vk(_) => None,
#[cfg(feature = "rafx-metal")]
RafxApi::Metal(inner) => Some(inner),
#[cfg(feature = "rafx-gles2")]
RafxApi::Gles2(_) => None,
#[cfg(feature = "rafx-gles3")]
RafxApi::Gles3(_) => None,
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxApi::Empty(_) => None,
}
}
/// Get the underlying gl API object. This provides access to any internally created
/// metal objects.
#[cfg(feature = "rafx-gles2")]
pub fn gles2_api(&self) -> Option<&RafxApiGles2> {
match self {
#[cfg(feature = "rafx-vulkan")]
RafxApi::Vk(_) => None,
#[cfg(feature = "rafx-metal")]
RafxApi::Metal(_) => None,
#[cfg(feature = "rafx-gles2")]
RafxApi::Gles2(inner) => Some(inner),
#[cfg(feature = "rafx-gles3")]
RafxApi::Gles3(_) => None,
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxApi::Empty(_) => None,
}
}
/// Get the underlying gl API object. This provides access to any internally created
/// metal objects.
#[cfg(feature = "rafx-gles3")]
pub fn gles3_api(&self) -> Option<&RafxApiGles3> {
match self {
#[cfg(feature = "rafx-vulkan")]
RafxApi::Vk(_) => None,
#[cfg(feature = "rafx-metal")]
RafxApi::Metal(_) => None,
#[cfg(feature = "rafx-gles2")]
RafxApi::Gles2(_) => None,
#[cfg(feature = "rafx-gles3")]
RafxApi::Gles3(inner) => Some(inner),
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxApi::Empty(_) => None,
}
}
/// Get the underlying metal API object. This provides access to any internally created
/// metal objects.
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
pub fn empty_api(&self) -> Option<&RafxApiEmpty> {
match self {
#[cfg(feature = "rafx-vulkan")]
RafxApi::Vk(_) => None,
#[cfg(feature = "rafx-metal")]
RafxApi::Metal(_) => None,
#[cfg(feature = "rafx-gles2")]
RafxApi::Gles2(_) => None,
#[cfg(feature = "rafx-gles3")]
RafxApi::Gles3(_) => None,
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxApi::Empty(inner) => Some(inner),
}
}
}