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Changelog.txt
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1.6.2 -
- Compatibility updates for game version 1.17
- Update AlgernonCommons
1.6.1 -
- Overhaul segment memory recording for improved and consistent persistance (no more segment settings being reset when manipulating with Move It)
- Update CitiesHarmony
1.6 -
- MAJOR CHANGE: convert from block- to segment-based properties (made possible by 1.15 game update)
- Adjust priority calculations when one segment has no priority setting
- Add detailed debugging logging option
- Implement core translations
1.5.7 -
- Update AlgernonCommons
1.5.6 -
- Update AlgernonCommons
1.5.5 -
- Compatibility updates for game version 1.15
1.5.4.2 -
- Update AlgernonCommons
Version 1.5.4.1 hotfix -
- Fix options panel not displaying in-game
Version 1.5.4 -
- Fix zoning overlay sometimes not updating when zoning blocks are removed (rounding error in game code, now compensated for in mod)
- Refactor ZoningTool
- Implement AlgernonCommons
- Update UUI
Version 1.5.3 -
- Add specific incompatibility check for Zone It
Version 1.5.2 -
- Zoning tool now supports pedestrian paths
- Remove CreateZoneBlock patch when BuildingTool is active
Version 1.5.1 -
- Compatibility with new versions of Network Extensions 2
- Add French and Dutch translations
- Update translation framework
- Update CitiesHarmony API to 2.1.0 (Harmony 2.2)
- Update bundled Unified UI library
Version 1.5.0.2 -
- Add null check to NetTool.Prefab Postfix
Version 1.5.0.1 -
- Add mod conflict detection for "Network Extensions 3" NExt2 clone
Version 1.5 -
- Add persistent memory of zone block depths to prevent arbitary resets (only works for newly-created blocks)
- Convert translation framework to CSV (for CrowdIn)
- Update logging framework
Version 1.4 -
- 'Show panel on road menu' option now only shows when roads are selected (not non-zoneable networks such as paths, rails, etc.)
- Add option to hide legacy panel button (UUI button is always available)
- Change settings file location from application directory to user directory
Version 1.3.2 -
- Fix road prefabs with almost-but-not-quite integer m_halfWidth incorrectly triggering ShiftOffset
- Automatically reset button position when screen resolution changes
Version 1.3.1 -
- Add proper escape key handling to zoning tool
- Fix zoning panel not closing automatically on tool deactivation when showOnRoad isn't set
Version 1.3 -
- Add adjustable zoning depth
Version 1.2.2 hotfix -
- Fix settings panel controls not working for some players
Version 1.2.1 -
- Dynamically resize settings panel to accomodate longer translation strings
Version 1.2 -
- Add option to show/hide settings panel by default when road menu is visible
- Add option to disable all automatic zoning
- Add option to force zoning (for roads that don't normally have it)
- Add option to toggle single-side zoning (hold Alt key when clicking with Zoning Adjuster tool)
- Allow negative setbacks of up to -4m
- Fix setback slider sometimes being reset to zero when selecting networks in Find It
- Add zoning tool hotkey (default Alt-Z)
Version 1.1.1 -
- Tool button is now moveable
- Button and panel positions are retained after restart
Version 1.1 -
- Each newly-created zone block now remembers the priority settings it was created with (i.e. prioritizing newer or older roads) and will retain that priority regardless of any setting changes
Version 1.0.2.1 -
- Fix initial state of 'prioritize newer road' checkbox sometimes not being set correctly
Version 1.0.2 -
- Add option to give priority to zoning attached to NEWER roads
Version 1.0.1 -
- Limit zoning removal with tool to right-click only
Version 1.0 -
- Add zoning tool for adding, resetting, and removing zoning from any road
- Add option for variable zoning setback from road
- Add option to give priority to zoning attached to older roads
- Add mod conflict detection and notification
Version 0.2 -
- Align zoning for roads with halfwidths of between 4 and 8 to 8m halfwidth (specifically for vanilla gravel road)