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player.hpp
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#pragma once
#include "logger.hpp"
#include "button.hpp"
#include "buzzer.hpp"
#include "melody-selector.hpp"
#include "melody-storage.hpp"
class Player {
public:
Player(uint8_t playbackButtonPin,
uint8_t previousMelodyButtonPin,
uint8_t nextMelodyButtonPin,
const MelodyStorage& melodyStorage)
: m_PlaybackButton{ playbackButtonPin, INPUT_PULLUP },
m_MelodySelector{ previousMelodyButtonPin, nextMelodyButtonPin, melodyStorage },
m_MelodyStorage{ melodyStorage } {
log("Player created");
}
// Manage melody playback
void OnUpdate(const Buzzer& buzzer) {
m_MelodySelector.OnUpdate();
if (const auto event = m_PlaybackButton.OnUpdate();
event == Button::Event::PRESS) {
log("Player: start playback");
Playback(buzzer);
log("Player: stop playback");
}
}
private:
void Playback(const Buzzer& buzzer) const {
for (size_t i = m_MelodySelector.GetCurrentMelodyIndex();
i != m_MelodyStorage.GetUsedLength() && !m_MelodyStorage.Read(i).IsSeparator;
++i) {
buzzer.Play(m_MelodyStorage.Read(i));
}
}
Button m_PlaybackButton;
MelodySelector m_MelodySelector;
const MelodyStorage& m_MelodyStorage;
};