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make forks and execvp in order to spawn new processes, make defines f…

ana-rchypushed 1 commit to main • 7a204f1…d69a21c • 
1 hour ago

process opener done... somewhat, it sometimes takes away input for a …

ana-rchypushed 1 commit to main • eac0d31…7a204f1 • 
8 hours ago

im commiting this purely as a reminder of the insanity of me trying t…

ana-rchypushed 1 commit to main • d63a769…eac0d31 • 
10 hours ago

added links part of process opener payload

ana-rchypushed 2 commits to main • 1e3da18…d63a769 • 
yesterday

rename game process, fix win state transition time, fix music looping…

ana-rchypushed 1 commit to main • 850a204…1e3da18 • 
3 days ago

various refactorings (making the code more organized and "engine"-lik…

ana-rchypushed 1 commit to main • 007ebc3…850a204 • 
4 days ago

readme

Force push
ana-rchyforce pushed to main • 9abe78c…007ebc3 • 
4 days ago

readme

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ana-rchyforce pushed to main • 1a1cc25…9abe78c • 
4 days ago

readme

ana-rchypushed 1 commit to main • e33a5b8…1a1cc25 • 
4 days ago

added music

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ana-rchyforce pushed to main • a1d8f41…e33a5b8 • 
4 days ago

added music

ana-rchypushed 1 commit to main • 6cdb8dd…a1d8f41 • 
4 days ago

windows building + fix exit button segfault

ana-rchypushed 1 commit to main • 74788b4…6cdb8dd • 
4 days ago

make defines bracketed + relative to each other, add exiting out of g…

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ana-rchyforce pushed to main • 6cbec1b…74788b4 • 
4 days ago

wip

ana-rchypushed 1 commit to main • 33a5e61…6cbec1b • 
4 days ago

going from loading to ingame implemented + affecting particles during…

ana-rchypushed 1 commit to main • c73c994…33a5e61 • 
5 days ago

loading screen animation done + make seperate function for drawing on…

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ana-rchyforce pushed to main • 1f50d2d…c73c994 • 
5 days ago

god help me

ana-rchypushed 1 commit to main • b01866c…1f50d2d • 
5 days ago

refactor stuff out into layer.c/h; layer-manipulation functions

ana-rchypushed 1 commit to main • 0d73ded…b01866c • 
6 days ago

make seperate function for moving a current/future screen onto a layer

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ana-rchyforce pushed to main • dfd2910…0d73ded • 
6 days ago

small refactoring; make seperate function for attaching next screen t…

ana-rchypushed 1 commit to main • 372dbc5…dfd2910 • 
6 days ago

refactor small font rendering: change from int to font, to string to …

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ana-rchyforce pushed to main • 1617924…372dbc5 • 
7 days ago

refactor small font rendering

ana-rchypushed 1 commit to main • eabf39c…1617924 • 
7 days ago

defines refactor

ana-rchypushed 1 commit to main • 440c894…eabf39c • 
7 days ago

special big font icons + basic menu screen + small refactorings

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ana-rchyforce pushed to main • 0ffce38…440c894 • 
7 days ago

special big font icons + basic menu screen + small refactorings

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ana-rchyforce pushed to main • f39aaaf…0ffce38 • 
7 days ago

symbols wip

ana-rchypushed 1 commit to main • bc58d63…f39aaaf • 
7 days ago

refactor font rendering

ana-rchypushed 1 commit to main • 4b7c1dd…bc58d63 • 
8 days ago

added game over text

ana-rchypushed 1 commit to main • 240d7f3…4b7c1dd • 
8 days ago

added starting platform

ana-rchypushed 1 commit to main • 7204383…240d7f3 • 
8 days ago

refactor stuff from main into game.c/h + clean up warnings

ana-rchypushed 3 commits to main • b9cf932…7204383 • 
on Feb 20