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changes.txt
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// a2.401 //
bug fixes:
- fixed mouse bind being interpreted incorrectly at startup
// a2.41 //
main changes:
- new weapon: murasama
- hp now regenerates (5hp/1.5s)
minor changes:
- HP now displays again during singleplayer
- godot rendering engine switched
bug fixes:
- doesnt return to menu automatically after finishing level
// a2.411 //
bug fixes:
- bandaid fix for "player object disposed" crash, issue persists on multiplayer
// a2.42 //
main changes:
- keys can be unbound now
minor changes:
- motd improvement
- controls section in help panel now updates with custom binds
bug fixes:
- fixed keyboards binds not being interpreted correctly
- fixed 'disposal' bug
- fixed timer bug: holding down respawn and shoot, releasing shoot then respawn, caused timer to not start
// a2.43 //
main changes:
- code refactoring
- grinding particles
- pausing
small changes:
- lap counter now doesnt appear until run starts
- replay doesnt show in multiplayer anymore
- murasama + grinding particles show in multiplayer for other players
bug fixes:
- replays didnt manually save
- debug replays wouldnt save if a replay was watched before saving them
- imported replays list didnt update without first selecting another map and then back
- manually saved replays would record past the finish point
- lap counter starts at 0, meaning 1 more lap than expected. `Loop` keeps same amount of laps (6)
- hp could regen past 100
// a2.44 //
main changes:
- multiplayer now runs infinitely; goes to next map after player wins
bug fixes:
- fixed lobby button saying "ready" when ready and "unready" when unready
// a2.441 //
small changes:
- changed grinding particle color slightly
bug fixes:
- fixed multiplayer not actually working cause of some weird exporting issue
// a2.5.0 //
changes:
- versioning format changed
bug fixes:
- ACTUALLY fixed multiplayer
- now returns to menu after server gets shutdown
- couldnt return to server after leaving it
- couldnt finish maps after switching to the next one
- grinding particles from other players may not show up
- grinding particles from other players disappear when they go out of the camera's range
- RPG was reloadable while full
- could reload 2+ weapons at once
- MOTD easter eggs would cause background color to stay changed
// a2.6.0 //
major changes:
- physics reworked
smaller changes:
- custom crosshair cursor added (change color in settings)
- settings bind names text adjusted to match more closely to the bind buttons
bug fixes:
- other players' colors wouldnt display correctly
- MOTD text would display over help panel