Activity
chore: minor style improvements + remove old comments
chore: minor style improvements + remove old comments
chore: remove unused debug text rendering
chore: remove unused debug text rendering
refactor: remove unused ResetCheckpoints method
refactor: remove unused ResetCheckpoints method
refactor: remove unused LevelData.LevelIndex field
refactor: remove unused LevelData.LevelIndex field
refactor: remove unused code (AudioManager, PersistentData)
refactor: remove unused code (AudioManager, PersistentData)
chore: linkify the GMTK Game Jam 2024 in the readme
chore: linkify the GMTK Game Jam 2024 in the readme
feat: improve movement sound effects
feat: improve movement sound effects
level: remove unused "Dialogues" object
level: remove unused "Dialogues" object
asset: add more guardian speech SFX
asset: add more guardian speech SFX
chore: update Rider-specific files
chore: update Rider-specific files
feat(tutorial): forbid the player from being silly before explanations
feat(tutorial): forbid the player from being silly before explanations
level: adjust endlevel's audio fade durations
level: adjust endlevel's audio fade durations
fix: apply correct wall particle rotation
fix: apply correct wall particle rotation
fix: make GetSideByPoint misses more rare
fix: make GetSideByPoint misses more rare
level: increase tutorial point trigger size
level: increase tutorial point trigger size
fix: remove jitter when wall-sliding
fix: remove jitter when wall-sliding
fix: adjust alt Primary key for WASD keybindings
fix: adjust alt Primary key for WASD keybindings
fix: respect global game freeze in MovementController2D
fix: respect global game freeze in MovementController2D
feat: automatically calculate dialogue background positions
feat: automatically calculate dialogue background positions
fix: fill placeholder in LICENSE.md
fix: fill placeholder in LICENSE.md
feat: dedicated key-bindings for beams when using WASD
feat: dedicated key-bindings for beams when using WASD
chore: camelCase -> PascalCase fields in MovementController2D
chore: camelCase -> PascalCase fields in MovementController2D