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Avoiding unwanted damage
1 parent a0c59e1 commit 8ea168a

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+6
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Assets/Script/Gameplay/ShipBehavior.cs

+6-2
Original file line numberDiff line numberDiff line change
@@ -243,13 +243,17 @@ IEnumerator ExecuteHyperspace() {
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}
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public void Damage(GameObject originGameObject, Collider2D collider) {
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if (_state != ShipState.Idle)
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return;
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_state = ShipState.Dead;
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StartCoroutine (Die ());
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}
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IEnumerator Die() {
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_state = ShipState.Dead;
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SpaceTeleportBehavior.enabled = false;
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AudioHandler.Play (CRASH_SFX);
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