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snake.js
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const canvas = document.querySelector("#snake-canvas");
const context = canvas.getContext("2d");
const GAME_HEIGHT = canvas.height;
const GAME_WIDTH = canvas.width;
const ITEMS_HEIGHT = 10;
const ITEMS_WIDTH = 10;
let score = 0;
const snake = [{
x: GAME_WIDTH / 2,
y: GAME_HEIGHT / 2,
height: ITEMS_HEIGHT,
width: ITEMS_WIDTH,
}];
let delta = 5;
let dx = delta;
let dy = delta;
let up = false;
let down = false;
let right = false;
let left = false;
const apple = {
x: getRandomX(),
y: getRandomY(),
height: ITEMS_HEIGHT,
width: ITEMS_WIDTH,
}
document.addEventListener('keydown', e => {
e.preventDefault();
if (e.key === 'ArrowUp') {
up = true;
down = false;
right = false;
left = false;
return;
}
if (e.key === 'ArrowDown') {
up = false;
down = true;
right = false;
left = false;
return;
}
if (e.key === 'ArrowRight') {
up = false;
down = false;
right = true;
left = false;
return;
}
if (e.key === 'ArrowLeft') {
up = false;
down = false;
right = false;
left = true;
}
})
function getRandomX() {
let randomNumber = Math.round(Math.random() * (GAME_WIDTH - ITEMS_WIDTH) / delta);
randomNumber = randomNumber === 0 ? 1 : randomNumber;
return randomNumber * delta;
}
function getRandomY() {
let randomNumber = Math.round(Math.random() * (GAME_HEIGHT - ITEMS_HEIGHT) / delta);
randomNumber = randomNumber === 0 ? 1 : randomNumber;
return randomNumber * delta;
}
function drawApple() {
context.beginPath();
context.fillStyle = 'red';
context.rect(apple.x, apple.y, apple.height, apple.width);
context.fill();
context.closePath();
}
function drawSnake() {
snake.forEach(snakeSection => {
context.beginPath();
context.fillStyle = 'black';
context.rect(snakeSection.x, snakeSection.y, snakeSection.height, snakeSection.width);
context.fill();
context.closePath();
})
}
function moveSnake() {
if (up) {
addNewSnakePart(-5, 'y');
return;
}
if (down) {
addNewSnakePart(5, 'y');
return;
}
if (left) {
addNewSnakePart(-5, 'x');
return;
}
if (right) {
addNewSnakePart(5, 'x');
return;
}
}
function addNewSnakePart(delta, direction) {
let snakeHead = snake[snake.length - 1];
let newHead = {
height: ITEMS_HEIGHT,
width: ITEMS_WIDTH,
};
if (direction === 'x') {
newHead.x = snakeHead.x + delta;
newHead.y = snakeHead.y
}
if (direction === 'y') {
newHead.x = snakeHead.x;
newHead.y = snakeHead.y + delta;
}
snake.push(newHead);
}
function hitWallDetection() {
let snakeHead = snake[snake.length - 1];
if (snakeHead.x < 0 || snakeHead.y < 0) {
gameOver("hit a wall");
}
if (snakeHead.x + snakeHead.width > GAME_WIDTH) {
gameOver("hit a wall");
}
if (snakeHead.y + snakeHead.height > GAME_HEIGHT) {
gameOver("hit a wall");
}
}
function eatAppleDetection() {
let snakeHead = snake[snake.length - 1];
if (snakeHead.x === apple.x && snakeHead.y === apple.y) {
moveApple();
score += 1;
}
}
function hitSelfDetection() {
let snakeHead = snake[snake.length - 1];
for (let i = 0; i < snake.length - 1; i++) {
let snakeSection = snake[i];
if (snakeSection.x === snakeHead.x && snakeSection.y === snakeHead.y) {
gameOver("hit yourself");
}
}
}
function gameOver(message) {
alert("Game over. You " + message);
clearInterval(interval);
window.location.reload();
}
function drawScore() {
context.font = "20px Times New Roman";
context.fillText("Score: " + score, 20, 20);
}
function moveApple() {
apple.x = getRandomX();
apple.y = getRandomY();
}
function trimSnakeTail() {
if (snake.length - 1 > score) {
snake.shift();
}
}
function drawSnakeGame() {
context.clearRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
drawScore();
moveSnake();
trimSnakeTail();
drawSnake();
drawApple();
hitSelfDetection();
hitWallDetection();
eatAppleDetection();
}
drawSnakeGame();
let interval = setInterval(drawSnakeGame, 50);
document.addEventListener("DOMContentLoaded", () => {
alert(`Ready to play Snake? Rules:
\n 1. Use arrow keys to move
\n 2. Eat apples
\n 3. Don't hit the wall
\n 4. Don't hit yourself`)
})