Activity
Error when draw list is not active in draw_list_switch_to_next_pass
Error when draw list is not active in draw_list_switch_to_next_pass
Clean up more dynamic allocations in the RD renderers with a focus on…
Clean up more dynamic allocations in the RD renderers with a focus on…
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Clean up more dynamic allocations in the RD renderers with a focus on…
Clean up more dynamic allocations in the RD renderers with a focus on…
Reduce per-frame memory allocations from the heap in the Mobile rende…
Reduce per-frame memory allocations from the heap in the Mobile rende…
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Reduce per-frame memory allocations from the heap in the Mobile rende…
Reduce per-frame memory allocations from the heap in the Mobile rende…
Optimize _fill_instance_data function in Forward+ and Mobile renderers.
Optimize _fill_instance_data function in Forward+ and Mobile renderers.
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Optimize _fill_instance_data function in Forward+ and Mobile renderers.
Optimize _fill_instance_data function in Forward+ and Mobile renderers.
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Optimize _fill_instance_data function in Forward+ renderer.
Optimize _fill_instance_data function in Forward+ renderer.
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Implement LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE to limit_get in all Re…
Implement LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE to limit_get in all Re…
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Optimize _fill_instance_data function in Forward+ renderer.
Optimize _fill_instance_data function in Forward+ renderer.
Validate triviality of the InstanceData and RenderElementInfo structs…
Validate triviality of the InstanceData and RenderElementInfo structs…
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Validate triviality of InstanceData struct in Mobile and Forward+ ren…
Validate triviality of InstanceData struct in Mobile and Forward+ ren…
Restore using VMA to create buffers and images when we don't need to …
Restore using VMA to create buffers and images when we don't need to …
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Validate varying count when compiling shaders
Validate varying count when compiling shaders
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Restore using VMA to create buffers and images when we don't need to …
Restore using VMA to create buffers and images when we don't need to …
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Restore using VMA to create buffers and images when we don't need to …
Restore using VMA to create buffers and images when we don't need to …
Validate varying count when compiling shaders
Validate varying count when compiling shaders
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Validate varying count when compiling shaders
Validate varying count when compiling shaders
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Ensure instance uniforms are freed by updating dirty items before fre…
Ensure instance uniforms are freed by updating dirty items before fre…
Avoid ubershader version of all spec constants based on project quali…
Avoid ubershader version of all spec constants based on project quali…
Reduce mobile pipeline compilations by tracking more feature usage gl…
Reduce mobile pipeline compilations by tracking more feature usage gl…
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Reduce mobile pipeline compilations by tracking more feature usage gl…
Reduce mobile pipeline compilations by tracking more feature usage gl…
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Add explicit error messages to Multimesh error functions to make erro…
Add explicit error messages to Multimesh error functions to make erro…
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