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incloudofoz/godot-deformablemesh (press backspace or delete to remove)the features are great i loved it but it would be great to choose our own deformer shape the spherical shape is very
limiting maybe a cube, triangle or rectange would be great. also its not an issue but ...
Lebweuh
- 1
- Opened on Feb 1
- #5
Not precisely an issue but maybe a QoL improvement. Currently the export variable for deformers is typed as a
Array[NodePath] this showing all nodes in the scene tree. If this were Array[Deformer] or similar, ...
enhancement
nan0m
- 4
- Opened on Oct 3, 2024
- #4
It s an amazing plugin. Thank you so much for making this, this saves me a lot of time and allows me to integrate great
new features into my game. E.g. the character traveling through pipes, and the pipes ...
bug
nan0m
- 6
- Opened on Oct 3, 2024
- #3
I am using Godot 4.1.2 and there are no bend deformers. but what was the use of them anyway? is it better to use
deformers than bones or shapekeys? thanks
question
sanyi12
- 1
- Opened on Nov 3, 2023
- #2
How are you doing the deformers?
I m looking into making deformers for skeletons via ml and found this project.
https://github.com/dgovil/MLDeform
My proposal is to deform skeletal meshes with MLDeform ...
question
fire
- 6
- Opened on Apr 4, 2023
- #1

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