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incloudofoz/godot-deformablemesh (press backspace or delete to remove)

the features are great i loved it but it would be great to choose our own deformer shape the spherical shape is very limiting maybe a cube, triangle or rectange would be great. also its not an issue but ...
  • Lebweuh
  • 1
  • Opened 
    on Feb 1
  • #5

Not precisely an issue but maybe a QoL improvement. Currently the export variable for deformers is typed as a Array[NodePath] this showing all nodes in the scene tree. If this were Array[Deformer] or similar, ...
enhancement
  • nan0m
  • 4
  • Opened 
    on Oct 3, 2024
  • #4

It s an amazing plugin. Thank you so much for making this, this saves me a lot of time and allows me to integrate great new features into my game. E.g. the character traveling through pipes, and the pipes ...
bug
  • nan0m
  • 6
  • Opened 
    on Oct 3, 2024
  • #3

I am using Godot 4.1.2 and there are no bend deformers. but what was the use of them anyway? is it better to use deformers than bones or shapekeys? thanks
question
  • sanyi12
  • 1
  • Opened 
    on Nov 3, 2023
  • #2

How are you doing the deformers? I m looking into making deformers for skeletons via ml and found this project. https://github.com/dgovil/MLDeform My proposal is to deform skeletal meshes with MLDeform ...
question
  • fire
  • 6
  • Opened 
    on Apr 4, 2023
  • #1
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