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Fix performance regression introduced in godotengine#90993
PR godotengine#90993 needed to get rid of VMA_MEMORY_USAGE_AUTO_PREFER_HOST because we no longer used vmaCreateBuffer so we could specify the allocation callbacks. This however resulted in the wrong memory pool being chosen, causing signficant performance slowdown. Indicate additional preferred flags to help VMA select the proper pool. Fixes godotengine#101905
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drivers/vulkan/rendering_device_driver_vulkan.cpp

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@@ -1530,10 +1530,12 @@ RDD::BufferID RenderingDeviceDriverVulkan::buffer_create(uint64_t p_size, BitFie
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if (is_src && !is_dst) {
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// Looks like a staging buffer: CPU maps, writes sequentially, then GPU copies to VRAM.
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alloc_create_info.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
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alloc_create_info.preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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}
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if (is_dst && !is_src) {
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// Looks like a readback buffer: GPU copies from VRAM, then CPU maps and reads.
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alloc_create_info.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
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alloc_create_info.preferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
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}
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alloc_create_info.requiredFlags = (VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
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} break;

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