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🎆 Hanabi — a GPU particle system for the Bevy game engine.
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@@ -190,8 +190,8 @@ This list contains the major fixed features provided by 🎆 Hanabi. Beyond that
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-[x] Trails / Ribbons
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-[x] Camera support
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-[x] Render layers
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-[x] 2D cameras ([`Camera2dBundle`](https://docs.rs/bevy/0.14.0/bevy/core_pipeline/core_2d/struct.Camera2dBundle.html)) only
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-[x] 3D cameras ([`Camera3dBundle`](https://docs.rs/bevy/0.14.0/bevy/core_pipeline/core_3d/struct.Camera3dBundle.html)) only
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-[x] 2D cameras ([`Camera2d`](https://docs.rs/bevy/0.15.0/bevy/core_pipeline/core_2d/struct.Camera2d.html)) only
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-[x] 3D cameras ([`Camera3d`](https://docs.rs/bevy/0.15.0/bevy/core_pipeline/core_3d/struct.Camera3d.html)) only
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-[x] Simultaneous dual 2D/3D cameras
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-[x] Multiple viewports (split screen)
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-[x] HDR camera and bloom
@@ -213,8 +213,8 @@ This list contains the major fixed features provided by 🎆 Hanabi. Beyond that
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| Feature | Default | Description |
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|---|:-:|---|
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|`2d`| ✔ | Enable rendering through 2D cameras ([`Camera2dBundle`](https://docs.rs/bevy/0.14.0/bevy/core_pipeline/core_2d/struct.Camera2dBundle.html)) |
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|`3d`| ✔ | Enable rendering through 3D cameras ([`Camera3dBundle`](https://docs.rs/bevy/0.14.0/bevy/core_pipeline/core_3d/struct.Camera3dBundle.html)) |
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|`2d`| ✔ | Enable rendering through 2D cameras ([`Camera2d`](https://docs.rs/bevy/0.15.0/bevy/core_pipeline/core_2d/struct.Camera2d.html)) |
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|`3d`| ✔ | Enable rendering through 3D cameras ([`Camera3d`](https://docs.rs/bevy/0.15.0/bevy/core_pipeline/core_3d/struct.Camera3d.html)) |
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|`serde`*| ✔ | Use `serde` to derive `Serialization` and `Deserialization` on asset-related types. |
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(*) `serde` is not compatible with WASM (due to the `typetag` dependency not being available on `wasm`).
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