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build.cmd

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@echo off
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powershell -ExecutionPolicy ByPass -command "& """%~dp0eng\common\Build.ps1""" -restore -build -pack %*"
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powershell -ExecutionPolicy ByPass -NoProfile -command "& """%~dp0eng\common\Build.ps1""" -restore -build -pack %*"
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exit /b %ErrorLevel%

eng/PRBuild.cmd

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eng/RestoreToolset.ps1

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This file was deleted.

eng/SignToolData.json

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eng/Version.Details.xml

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<?xml version="1.0" encoding="utf-8"?>
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<Dependencies>
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<ProductDependencies></ProductDependencies>
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<ToolsetDependencies>
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<Dependency Name="Microsoft.DotNet.Arcade.Sdk" Version="1.0.0-beta.19080.6">
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<Uri>https://github.com/dotnet/arcade</Uri>
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<Sha>14d1133b6074b463784a7adbbf385df0462f4010</Sha>
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</Dependency>
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</ToolsetDependencies>
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</Dependencies>

eng/common/CIBuild.cmd

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@echo off
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powershell -ExecutionPolicy ByPass -command "& """%~dp0Build.ps1""" -restore -build -test -sign -pack -publish -ci %*"
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exit /b %ErrorLevel%
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powershell -ExecutionPolicy ByPass -NoProfile -command "& """%~dp0Build.ps1""" -restore -build -test -sign -pack -publish -ci %*"

eng/common/PublishBuildAssets.cmd

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@echo off
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powershell -ExecutionPolicy ByPass -NoProfile -command "& """%~dp0sdk-task.ps1""" -msbuildEngine dotnet -restore -projects PublishBuildAssets.proj -ci %*"
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exit /b %ErrorLevel%

eng/common/PublishToPackageFeed.proj

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<!--
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This MSBuild file is intended to be used as the body of the default
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publishing release pipeline. The release pipeline will use this file
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to invoke the PushToStaticFeed task that will read the build asset
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manifest and publish the assets described in the manifest to
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informed target feeds.
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-->
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp2.1</TargetFramework>
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</PropertyGroup>
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<Import Project="$(MSBuildThisFileDirectory)MicrosoftDotNetBuildTasksFeedVersion.props" />
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<Import Project="$(NuGetPackageRoot)microsoft.dotnet.build.tasks.feed\$(MicrosoftDotNetBuildTasksFeedVersion)\build\Microsoft.DotNet.Build.Tasks.Feed.targets" />
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<Target Name="PublishToFeed">
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<Error Condition="'$(TargetStaticFeed)' == ''" Text="TargetStaticFeed: Target feed for publishing assets wasn't provided." />
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<Error Condition="'$(AccountKeyToStaticFeed)' == ''" Text="AccountKeyToStaticFeed: Account key for target feed wasn't provided." />
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<Error Condition="'$(FullPathAssetManifest)' == ''" Text="Full path to asset manifest wasn't provided." />
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<Error Condition="'$(FullPathBlobBasePath)' == '' AND '$(FullPathPackageBasePath)' == ''" Text="A valid full path to BlobBasePath of PackageBasePath is required." />
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<PushArtifactsInManifestToFeed
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ExpectedFeedUrl="$(TargetStaticFeed)"
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AccountKey="$(AccountKeyToStaticFeed)"
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Overwrite="$(OverrideAssetsWithSameName)"
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PassIfExistingItemIdentical="$(PassIfExistingItemIdentical)"
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MaxClients="$(MaxParallelUploads)"
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UploadTimeoutInMinutes="$(MaxUploadTimeoutInMinutes)"
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AssetManifestPath="$(FullPathAssetManifest)"
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BlobAssetsBasePath="$(FullPathBlobBasePath)"
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PackageAssetsBasePath="$(FullPathPackageBasePath)" />
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</Target>
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<ItemGroup>
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<PackageReference Include="Microsoft.DotNet.Build.Tasks.Feed" Version="$(MicrosoftDotNetBuildTasksFeedVersion)" />
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</ItemGroup>
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</Project>

eng/common/README.md

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# Don't touch this folder
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uuuuuuuuuuuuuuuuuuuu
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u" uuuuuuuuuuuuuuuuuu "u
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u" u$$$$$$$$$$$$$$$$$$$$u "u
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u" u$$$$$$$$$$$$$$$$$$$$$$$$u "u
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u" u$$$$$$$$$$$$$$$$$$$$$$$$$$$$u "u
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u" u$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$u "u
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u" u$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$u "u
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$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $
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$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $
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$ $$$" ... "$... ...$" ... "$$$ ... "$$$ $
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$ $$$u `"$$$$$$$ $$$ $$$$$ $$ $$$ $$$ $
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$ $$$$$$uu "$$$$ $$$ $$$$$ $$ """ u$$$ $
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$ $$$""$$$ $$$$ $$$u "$$$" u$$ $$$$$$$$ $
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$ $$$$....,$$$$$..$$$$$....,$$$$..$$$$$$$$ $
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$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $
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"u "$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$" u"
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"u "$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$" u"
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"u "$$$$$$$$$$$$$$$$$$$$$$$$$$$$" u"
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"u "$$$$$$$$$$$$$$$$$$$$$$$$" u"
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"u "$$$$$$$$$$$$$$$$$$$$" u"
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"u """""""""""""""""" u"
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""""""""""""""""""""
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!!! Changes made in this directory are subject to being overwritten by automation !!!
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The files in this directory are shared by all Arcade repos and managed by automation. If you need to make changes to these files, open an issue or submit a pull request to https://github.com/dotnet/arcade first.

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