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editor_run_native.cpp
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/**************************************************************************/
/* editor_run_native.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_run_native.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export.h"
#include "editor/export/editor_export_platform.h"
#include "editor/themes/editor_scale.h"
void EditorRunNative::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
remote_debug->set_button_icon(get_editor_theme_icon(SNAME("PlayRemote")));
} break;
case NOTIFICATION_PROCESS: {
bool changed = EditorExport::get_singleton()->poll_export_platforms() || first;
if (changed) {
PopupMenu *popup = remote_debug->get_popup();
popup->clear();
int device_shortcut_id = 1;
for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
Ref<EditorExportPreset> preset = EditorExport::get_singleton()->get_export_preset(i);
Ref<EditorExportPlatform> eep = preset->get_platform();
if (eep.is_null()) {
continue;
}
int platform_idx = -1;
for (int j = 0; j < EditorExport::get_singleton()->get_export_platform_count(); j++) {
if (eep->get_name() == EditorExport::get_singleton()->get_export_platform(j)->get_name()) {
platform_idx = j;
break;
}
}
int dc = MIN(eep->get_options_count(), 9000);
String error;
if (dc > 0 && preset->is_runnable()) {
popup->add_icon_item(eep->get_run_icon(), eep->get_name(), -1);
popup->set_item_disabled(-1, true);
for (int j = 0; j < dc; j++) {
popup->add_icon_item(eep->get_option_icon(j), eep->get_option_label(j), 10000 * platform_idx + j);
popup->set_item_tooltip(-1, eep->get_option_tooltip(j));
popup->set_item_indent(-1, 2);
if (device_shortcut_id <= 4) {
// Assign shortcuts for the first 4 devices added in the list.
popup->set_item_shortcut(-1, ED_GET_SHORTCUT(vformat("remote_deploy/deploy_to_device_%d", device_shortcut_id)), true);
device_shortcut_id += 1;
}
}
}
}
if (popup->get_item_count() == 0) {
remote_debug->set_disabled(true);
remote_debug->set_tooltip_text(TTR("No Remote Deploy export presets configured."));
} else {
remote_debug->set_disabled(false);
remote_debug->set_tooltip_text(TTR("Remote Deploy"));
}
first = false;
}
} break;
}
}
void EditorRunNative::_confirm_run_native() {
run_confirmed = true;
resume_run_native();
}
Error EditorRunNative::start_run_native(int p_id) {
if (p_id < 0) {
return OK;
}
int platform = p_id / 10000;
int idx = p_id % 10000;
resume_id = p_id;
if (!EditorNode::get_singleton()->ensure_main_scene(true)) {
return OK;
}
Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(platform);
ERR_FAIL_COND_V(eep.is_null(), ERR_UNAVAILABLE);
Ref<EditorExportPreset> preset;
for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
if (ep->is_runnable() && ep->get_platform() == eep) {
preset = ep;
break;
}
}
if (preset.is_null()) {
EditorNode::get_singleton()->show_warning(TTR("No runnable export preset found for this platform.\nPlease add a runnable preset in the Export menu or define an existing preset as runnable."));
return ERR_UNAVAILABLE;
}
String architecture = eep->get_device_architecture(idx);
if (!run_confirmed && !architecture.is_empty()) {
String preset_arch = "architectures/" + architecture;
bool is_arch_enabled = preset->get(preset_arch);
if (!is_arch_enabled) {
String warning_message = vformat(TTR("Warning: The CPU architecture \"%s\" is not active in your export preset.\n\n"), Variant(architecture));
warning_message += TTR("Run \"Remote Deploy\" anyway?");
run_native_confirm->set_text(warning_message);
run_native_confirm->popup_centered();
return OK;
}
}
run_confirmed = false;
preset->update_value_overrides();
emit_signal(SNAME("native_run"), preset);
BitField<EditorExportPlatform::DebugFlags> flags = 0;
bool deploy_debug_remote = is_deploy_debug_remote_enabled();
bool deploy_dumb = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisions", false);
bool debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
if (deploy_debug_remote) {
flags.set_flag(EditorExportPlatform::DEBUG_FLAG_REMOTE_DEBUG);
}
if (deploy_dumb) {
flags.set_flag(EditorExportPlatform::DEBUG_FLAG_DUMB_CLIENT);
}
if (debug_collisions) {
flags.set_flag(EditorExportPlatform::DEBUG_FLAG_VIEW_COLLISIONS);
}
if (debug_navigation) {
flags.set_flag(EditorExportPlatform::DEBUG_FLAG_VIEW_NAVIGATION);
}
eep->clear_messages();
Error err = eep->run(preset, idx, flags);
result_dialog_log->clear();
if (eep->fill_log_messages(result_dialog_log, err)) {
if (eep->get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_ERROR) {
result_dialog->popup_centered_ratio(0.5);
}
}
return err;
}
void EditorRunNative::resume_run_native() {
start_run_native(resume_id);
}
void EditorRunNative::_bind_methods() {
ADD_SIGNAL(MethodInfo("native_run", PropertyInfo(Variant::OBJECT, "preset", PROPERTY_HINT_RESOURCE_TYPE, "EditorExportPreset")));
}
bool EditorRunNative::is_deploy_debug_remote_enabled() const {
return EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", true);
}
EditorRunNative::EditorRunNative() {
ED_SHORTCUT("remote_deploy/deploy_to_device_1", TTRC("Deploy to First Device in List"), KeyModifierMask::SHIFT | Key::F5);
ED_SHORTCUT_OVERRIDE("remote_deploy/deploy_to_device_1", "macos", KeyModifierMask::META | KeyModifierMask::SHIFT | Key::B);
ED_SHORTCUT("remote_deploy/deploy_to_device_2", TTRC("Deploy to Second Device in List"));
ED_SHORTCUT("remote_deploy/deploy_to_device_3", TTRC("Deploy to Third Device in List"));
ED_SHORTCUT("remote_deploy/deploy_to_device_4", TTRC("Deploy to Fourth Device in List"));
remote_debug = memnew(MenuButton);
remote_debug->set_flat(false);
remote_debug->set_theme_type_variation("RunBarButton");
remote_debug->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &EditorRunNative::start_run_native));
remote_debug->set_tooltip_text(TTR("Remote Deploy"));
remote_debug->set_disabled(true);
add_child(remote_debug);
result_dialog = memnew(AcceptDialog);
result_dialog->set_title(TTR("Project Run"));
result_dialog_log = memnew(RichTextLabel);
result_dialog_log->set_custom_minimum_size(Size2(300, 80) * EDSCALE);
result_dialog->add_child(result_dialog_log);
add_child(result_dialog);
result_dialog->hide();
run_native_confirm = memnew(ConfirmationDialog);
add_child(run_native_confirm);
run_native_confirm->connect(SceneStringName(confirmed), callable_mp(this, &EditorRunNative::_confirm_run_native));
set_process(true);
}