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World engine features:
- Conceptual model types: World, Positionable, Movable.
- Updatable interface: provides "per frame" updates to the world and/or objects.
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Graphics framework features:
- Support for multi-layered rendering: Renderers can access Graphics2D objects for separate layers at the same time, simplifying layered rendering implementations.
- UIWorldDriver implementation -- for running/displaying World instances inside a Swing JFrame.
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Demos: Letters - Type a key to watch that letter (in various fonts) float by. Colors - A multi-hued, snake-like being follows your mouse cursor. Cursor - Use arrow keys to move a cursor around the screen. Daisies - Falling, spinning daisies. Popcorn - Falling, spinning popcorn. Perfect for making yourself hungry. Family Words - Family-related words spiraling off into the horizon.