You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Dec 14, 2021. It is now read-only.
It seems that when doing world.invalidate nothing gets updated immediately, I have to manually add _component.has(entity) checks in systems to make sure component was removed. Any ideas how to circumvent this?
The text was updated successfully, but these errors were encountered:
It seems that when doing
world.invalidate
nothing gets updated immediately, I have to manually add_component.has(entity)
checks in systems to make sure component was removed. Any ideas how to circumvent this?The text was updated successfully, but these errors were encountered: