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World invalidate not having any effect #24

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Misiur opened this issue Feb 1, 2019 · 1 comment
Open

World invalidate not having any effect #24

Misiur opened this issue Feb 1, 2019 · 1 comment

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@Misiur
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Misiur commented Feb 1, 2019

It seems that when doing world.invalidate nothing gets updated immediately, I have to manually add _component.has(entity) checks in systems to make sure component was removed. Any ideas how to circumvent this?

@Misiur
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Misiur commented Feb 3, 2019

Removing single components requires world.commit as well, right?

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