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Well, I think it is worth it to implement it CPU side, people using F3D to render frames with raytracing would be happy to have skinning and morphing supported. It there a reason why it cannot be done apart the effort needed ?
Describe the bug
Morping and skining doest not work with raytracing
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Morphing and skinning should work with raytracing
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