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Creating example of how to scroll with a VR controller #24

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felixmariotto opened this issue Jun 6, 2020 · 7 comments
Open

Creating example of how to scroll with a VR controller #24

felixmariotto opened this issue Jun 6, 2020 · 7 comments
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roadmap Feature planned, must be addressed

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@felixmariotto
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Now that hidden overflow is available, it should be possible to scroll the content of a Block if it's overflowing.

This must be done while keeping the library controller-agnostic. Some API can be added to components if necessary to help with positioning a Block inside a Block, or getting a X / Y offset, but no mention to controllers must be done in the core.

@felixmariotto felixmariotto added the roadmap Feature planned, must be addressed label Jun 6, 2020
@eviltik
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eviltik commented Mar 22, 2022

what's the status of this ?

more spec ideas ?

@swingingtom
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Im going to start 7.x.x and impulse examples components ASAP but I currently have no intents or visions about scrollbar or scroll container.

You are welcome to PR a sample of scroll component to be part of the 7.x.x, or just discussing and giving ideas could also lead to more clarity on how to handle this.

Some great scroll have been done upon #62 but no samples available

@eviltik
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eviltik commented Mar 22, 2022

Just to be clear, the PR should come from a fork of the 7.X.X branch right ?

@swingingtom
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Not specially. The main goal is to propose a basis to discuss (and potentially refine) prior to be on 7.x.x

@jimmy6DOF
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Not to interject, but there is a current conversation on scroll related issues wrt UI Toolkit development in Unity. A very different system but some of the architecture considerations they discuss may overlap.

Unity Forum - Textfield Refactor

@Yeisonlop10
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Hi guys.
Just wanted to ask if there is any news on this feature. Thank you for the amazing work.

@swingingtom
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Hi @Yeisonlop10,
Unfortunately no news on this.

A previous discussion was started in #62 (comment)

Im finishing border radiuses and sides #206, Then I would start on interactive components.
If someone is up, as soon as Raycaster is ready, I would initiate a ScrollSetup that one would implement.

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5 participants