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CMakeLists.txt
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cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
cmake_policy(VERSION 2.6)
project("shoot(r)")
######################
# Add build directory
execute_process(COMMAND cmake -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/Release)
execute_process(COMMAND cmake -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/Debug)
###########
# Add SDL
if(UNIX)
if(DEFINED CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE ${CMAKE_BUILD_TYPE} CACHE STRING "Choose the type of build, options are: None(CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel.")
else()
set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build, options are: None(CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel.")
endif()
execute_process(
COMMAND ./autogen.sh
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/external/sdl-1.3.0-5206)
execute_process(
COMMAND ./configure --prefix=${CMAKE_CURRENT_SOURCE_DIR}/external/sdl-1.3.0-5206
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/external/sdl-1.3.0-5206)
execute_process(
COMMAND make
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/external/sdl-1.3.0-5206)
execute_process(
COMMAND make install
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/external/sdl-1.3.0-5206)
link_directories("${CMAKE_CURRENT_SOURCE_DIR}/external/sdl-1.3.0-5206/lib")
else(UNIX)
if(MSVC_VERSION EQUAL 1400)
link_directories("${CMAKE_CURRENT_SOURCE_DIR}/external/sdl-1.3.0-5206/binary/win32-vc2005")
execute_process(COMMAND cmake -E copy ${CMAKE_CURRENT_SOURCE_DIR}/external/sdl-1.3.0-5206/binary/win32-vc2005/SDL.dll ${CMAKE_CURRENT_BINARY_DIR}/Release/SDL.dll)
execute_process(COMMAND cmake -E copy ${CMAKE_CURRENT_SOURCE_DIR}/external/sdl-1.3.0-5206/binary/win32-vc2005/SDL.dll ${CMAKE_CURRENT_BINARY_DIR}/Debug/SDL.dll)
endif(MSVC_VERSION EQUAL 1400)
if(MSVC_VERSION EQUAL 1500)
link_directories("${CMAKE_CURRENT_SOURCE_DIR}/external/sdl-1.3.0-5206/binary/win32-vc2008")
execute_process(COMMAND cmake -E copy ${CMAKE_CURRENT_SOURCE_DIR}/external/sdl-1.3.0-5206/binary/win32-vc2008/SDL.dll ${CMAKE_CURRENT_BINARY_DIR}/Release/SDL.dll)
execute_process(COMMAND cmake -E copy ${CMAKE_CURRENT_SOURCE_DIR}/external/sdl-1.3.0-5206/binary/win32-vc2008/SDL.dll ${CMAKE_CURRENT_BINARY_DIR}/Debug/SDL.dll)
endif(MSVC_VERSION EQUAL 1500)
if(MSVC_VERSION EQUAL 1600)
link_directories("${CMAKE_CURRENT_SOURCE_DIR}/external/sdl-1.3.0-5206/binary/win32-vc2010")
execute_process(COMMAND cmake -E copy ${CMAKE_CURRENT_SOURCE_DIR}/external/sdl-1.3.0-5206/binary/win32-vc2010/SDL.dll ${CMAKE_CURRENT_BINARY_DIR}/Release/SDL.dll)
execute_process(COMMAND cmake -E copy ${CMAKE_CURRENT_SOURCE_DIR}/external/sdl-1.3.0-5206/binary/win32-vc2010/SDL.dll ${CMAKE_CURRENT_BINARY_DIR}/Debug/SDL.dll)
endif(MSVC_VERSION EQUAL 1600)
endif(UNIX)
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/external/sdl-1.3.0-5206/include")
###########ð#
# Add GLEW
if(UNIX)
else(UNIX)
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/external/glew-1.5.1/include")
if(MSVC_VERSION EQUAL 1400)
link_directories("${CMAKE_CURRENT_SOURCE_DIR}/external/glew-1.5.1/lib/win32-vc2005")
endif(MSVC_VERSION EQUAL 1400)
if(MSVC_VERSION EQUAL 1500)
link_directories("${CMAKE_CURRENT_SOURCE_DIR}/external/glew-1.5.1/lib/win32-vc2008")
endif(MSVC_VERSION EQUAL 1500)
if(MSVC_VERSION EQUAL 1600)
link_directories("${CMAKE_CURRENT_SOURCE_DIR}/external/glew-1.5.1/lib/win32-vc2010")
endif(MSVC_VERSION EQUAL 1600)
endif(UNIX)
###########ð#
# Add FMOD3
if(UNIX)
else(UNIX)
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/external/fmod-3.75/api/inc")
link_directories("${CMAKE_CURRENT_SOURCE_DIR}/external/fmod-3.75/api/lib")
execute_process(COMMAND cmake -E copy ${CMAKE_CURRENT_SOURCE_DIR}/external/fmod-3.75/api/fmod.dll ${CMAKE_CURRENT_BINARY_DIR}/Release/fmod.dll)
execute_process(COMMAND cmake -E copy ${CMAKE_CURRENT_SOURCE_DIR}/external/fmod-3.75/api/fmod.dll ${CMAKE_CURRENT_BINARY_DIR}/Debug/fmod.dll)
endif(UNIX)
###########ð#
# Add libxml2-2.7.6
if(UNIX)
else(UNIX)
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/external/libxml2-2.7.6/include")
link_directories("${CMAKE_CURRENT_SOURCE_DIR}/external/libxml2-2.7.6/lib")
execute_process(COMMAND cmake -E copy ${CMAKE_CURRENT_SOURCE_DIR}/external/libxml2-2.7.6/bin/libxml2.dll ${CMAKE_CURRENT_BINARY_DIR}/Release/libxml2.dll)
execute_process(COMMAND cmake -E copy ${CMAKE_CURRENT_SOURCE_DIR}/external/libxml2-2.7.6/bin/libxml2.dll ${CMAKE_CURRENT_BINARY_DIR}/Debug/libxml2.dll)
execute_process(COMMAND cmake -E copy ${CMAKE_CURRENT_SOURCE_DIR}/external/libxml2-2.7.6/bin/iconv.dll ${CMAKE_CURRENT_BINARY_DIR}/Release/iconv.dll)
execute_process(COMMAND cmake -E copy ${CMAKE_CURRENT_SOURCE_DIR}/external/libxml2-2.7.6/bin/iconv.dll ${CMAKE_CURRENT_BINARY_DIR}/Debug/iconv.dll)
execute_process(COMMAND cmake -E copy ${CMAKE_CURRENT_SOURCE_DIR}/external/libxml2-2.7.6/bin/zlib1.dll ${CMAKE_CURRENT_BINARY_DIR}/Release/zlib1.dll)
execute_process(COMMAND cmake -E copy ${CMAKE_CURRENT_SOURCE_DIR}/external/libxml2-2.7.6/bin/zlib1.dll ${CMAKE_CURRENT_BINARY_DIR}/Debug/zlib1.dll)
endif(UNIX)
###########
# Add GLM
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/external/glm-0.9.dev")
###########
# Add GLI
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/external/gli-0.1.1.0")
####################
# Add source group
source_group("Shader Files" FILES "*.vert" "*.geom" "*.frag")
################################
# Add libraries to executables
if(MSVC)
set(BINARY_FILES "SDL" "SDLmain" "glew32s" "OpenGL32" "fmodvc" "fmodvc" "libxml2")
else(MSVC)
set(BINARY_FILES "SDL" "SDLmain" "GL")
endif(MSVC)
################################
# Add output directory
if(MSVC)
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR} )
else(MSVC)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/Debug )
else(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/Release )
endif(CMAKE_BUILD_TYPE STREQUAL "Debug")
endif(MSVC)
################################
# Add custom target to copy all data
set(TARGET_DATA_COPY DATA_COPY)
add_custom_target(
${TARGET_DATA_COPY}
COMMAND cmake -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/data ${CMAKE_CURRENT_BINARY_DIR}/data)
################################
# Add custom target to copy all installer files
set(TARGET_INSTALLER_COPY INSTALLER_COPY)
add_custom_target(
${TARGET_INSTALLER_COPY}
COMMAND cmake -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/installer ${CMAKE_CURRENT_BINARY_DIR}/installer)
################################
# Add definitions
add_definitions(
-D_CRT_SECURE_NO_WARNINGS)
################################
# CPack
include(CPack)
################################
# Add subdirectory
add_subdirectory(source)