classes/class_gpuparticles2d #83
Replies: 3 comments 4 replies
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Friendly reminder to free your particles if you are instantiating them via code and only want one-shot or play-once-and-go-away particle Nodes. You can simply connect its own |
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How will you do to load an emmision mask from a viewport ? |
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To use emit_particles(), you need to change the project rendering method to Forward+. |
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classes/class_gpuparticles2d
Inherits: Node2D< CanvasItem< Node< Object A 2D particle emitter. Description: 2D particle node used to create a variety of particle systems and effects. GPUParticles2D features an emitter that gen...
https://docs.godotengine.org/en/stable/classes/class_gpuparticles2d.html
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