@@ -37,6 +37,13 @@ Platforms
37
37
Godot aims to be as platform-independent as possible and can be
38
38
:ref: `ported to new platforms <doc_custom_platform_ports >` with relative ease.
39
39
40
+ .. note ::
41
+
42
+ Projects written in C# using Godot 4 currently cannot be exported to iOS
43
+ and web platforms. To use C# on those platforms, consider Godot 3 instead.
44
+ Android platform support is available as of Godot 4.2, but is experimental
45
+ and :ref: `some limitations apply <doc_c_sharp_platforms >`.
46
+
40
47
Editor
41
48
------
42
49
@@ -429,12 +436,17 @@ Scripting
429
436
:ref: `C#: <toc-learn-scripting-C# >`
430
437
431
438
- Packaged in a separate binary to keep file sizes and dependencies down.
432
- - Uses .NET 6.
439
+ - Supports .NET 6 and higher .
433
440
434
441
- Full support for the C# 10.0 syntax and features.
435
442
436
- - Supports Windows, Linux and macOS. Mobile/web platforms are currently
437
- unsupported. To use C# on mobile/web platforms, use Godot 3 instead.
443
+ - Supports Windows, Linux, and macOS. As of 4.2 experimental support for Android
444
+ is also available (requires a .NET 7.0 project).
445
+
446
+ - On the Android platform only some architectures are supported: ``arm64 `` and ``x64 ``.
447
+ - iOS and web platforms are currently unsupported. To use C# on those platforms,
448
+ consider Godot 3 instead.
449
+
438
450
- Using an external editor is recommended to benefit from IDE functionality.
439
451
440
452
**GDExtension (C, C++, Rust, D, ...): **
0 commit comments