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Merge pull request #8495 from raulsntos/dotnet/platform-updates
Update C# platform support
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about/faq.rst

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@@ -82,8 +82,8 @@ focusing on Time-To-Market (TTM), GDScript will provide a fast, friendly, and ca
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way of developing your games.
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Note that C# support is still relatively new, and as such, you may encounter
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some issues along the way. C# support is also currently missing on Android, iOS
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and web platforms. Our friendly and hard-working development community is always
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some issues along the way. C# support is also currently missing on the web
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platform. Our friendly and hard-working development community is always
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ready to tackle new problems as they arise, but since this is an open source
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project, we recommend that you first do some due diligence yourself. Searching
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through discussions on

tutorials/export/exporting_for_android.rst

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@@ -15,8 +15,8 @@ The following steps detail what is needed to set up the Android SDK and the engi
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.. attention::
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Projects written in C# using Godot 4 currently cannot be exported to Android.
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To use C# on Android, use Godot 3 instead.
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Projects written in C# can be exported to Android as of Godot 4.2, but support
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is experimental and :ref:`some limitations apply <doc_c_sharp_platforms>`.
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Install OpenJDK 17
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------------------

tutorials/export/exporting_for_ios.rst

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@@ -15,8 +15,8 @@ do everything else you can normally do with Xcode.
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.. attention::
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Projects written in C# using Godot 4 currently cannot be exported to iOS.
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To use C# on iOS, use Godot 3 instead.
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Projects written in C# can be exported to iOS as of Godot 4.2, but support
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is experimental and :ref:`some limitations apply <doc_c_sharp_platforms>`.
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Requirements
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------------

tutorials/migrating/upgrading_to_godot_4.rst

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planned to be restored at some point in the future.
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- Mono was replaced by .NET 6. This means exporting C# projects to Android, iOS
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and HTML5 is no longer supported for now. Exporting C# projects to desktop
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platforms is still supported. Support for exporting C# projects to more
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platforms is still supported, and as of 4.2 there's experimental support for
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exporting to mobile platforms. Support for exporting C# projects to more
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platforms will be restored in future 4.x releases as upstream support
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improves.
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