You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Your Godot version:
4.2, 4.3 Issue description:
The built-in global shader uniform TIME is fully documented for CanvasItem shaders, but not in Spatial, Particle, Sky, or Fog shaders.
Presumably this is the same global uniform for all shader types.
Proposal:
Copy the description from the CanvasItem shader page to the other pages.
Your Godot version:
4.2, 4.3
Issue description:
The built-in global shader uniform
TIME
is fully documented for CanvasItem shaders, but not in Spatial, Particle, Sky, or Fog shaders.Presumably this is the same global uniform for all shader types.
Proposal:
Copy the description from the CanvasItem shader page to the other pages.
URL to the documentation page (if already existing):
Documented here: https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/canvas_item_shader.html#global-built-ins
Incompletely documented here:
The text was updated successfully, but these errors were encountered: