From 57f04ea856afb993d2e7e6d03a75339bb40a4632 Mon Sep 17 00:00:00 2001
From: skyace65 <matthewehr@hotmail.com>
Date: Sun, 10 Mar 2024 12:00:30 -0400
Subject: [PATCH] Update CSG note with info on reliability

---
 tutorials/3d/csg_tools.rst | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/tutorials/3d/csg_tools.rst b/tutorials/3d/csg_tools.rst
index 8d85e09e2e0..d9e416af983 100644
--- a/tutorials/3d/csg_tools.rst
+++ b/tutorials/3d/csg_tools.rst
@@ -15,7 +15,9 @@ Interior environments can be created by using inverted primitives.
 
 .. note:: The CSG nodes in Godot are mainly intended for prototyping. There is
           no built-in support for UV mapping or editing 3D polygons (though
-          extruded 2D polygons can be used with the CSGPolygon3D node).
+          extruded 2D polygons can be used with the CSGPolygon3D node). In
+          addition CSG can't reliably create meshes made up of multiple nodes
+          without holes.
 
           If you're looking for an easy to use level design tool for a project,
           you may want to use `Qodot <https://github.com/QodotPlugin/Qodot>`__