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This is already possible. See: |
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In my game I have debug tools that are available via an in-game interface, it allows me among other things to quickly launch a scene by selecting from a list.
I would like to be able to open scene / resource in the editor via a button that would be in the in-game interface.
The EditorInterface class allows you to open a file according to a file_path but the class is only available via plugins and not when the game is running.
I'm not sure if there is a way to do this technically, but It could be handy so I'm throwing the idea out there! I'm also open to any workaround suggestions.
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