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Right now there's no way to access mesh attributes such as VERTEX, COLOR, NORMAL, UV etc. in VisualShaderNodeCustom class (As far as I know).
I'm working on a triplanar node but since there's no way to access TANGENT, BINORMAL & NORMAL attributes, every time I want to use the node I'd have to plug those in myself which can be tedious.
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Right now there's no way to access mesh attributes such as VERTEX, COLOR, NORMAL, UV etc. in VisualShaderNodeCustom class (As far as I know).


I'm working on a triplanar node but since there's no way to access TANGENT, BINORMAL & NORMAL attributes, every time I want to use the node I'd have to plug those in myself which can be tedious.
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