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Insane loading time on mobile devices (espesially on poor performance devices) #11382
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Describe the project you are working on
I'm working on a 3D platformer Android game on smartwatch.
Describe the problem or limitation you are having in your project
I have a big problem with these games and apps made in Godot. their loading time is insane. my 3D game loads in around 17 seconds.
I tried to make a blank app with text that changes, and it is still taking around 9 seconds to load. My Smartwatch isn't so bad. It can run that 3D game in around 46 fps (not accurate). and it has around 1,5 GB or RAM. And And it's worth noting that this nearly empty app took 9 seconds to load. Why it is taking so long, for a blank app to open?
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Optimize the export, so the app can load faster (3 seconds would be good), and make better use of poor performance devices.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
It can be in the options in export, but maybe a custom build.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
I can't even make a normal app in Godot for those devices, because the time for loading the app is too long, users probably don't want to wait 10 seconds for a simple app to load
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