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AnimationPlayer moving slider has unclear behavior with changing/saving data on the scene file #2301
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I think this is no longer relevant after RESET track was added. |
This was resolved by godotengine/godot#43115, closing. |
#43115 does not solve this problem. This is not directly related to the reset track since the reset track is optional. |
Reset track is optional whereas this issue is not. So both points are not necessarily related. |
I think what this describes is a bug, not a missing feature. The Could you open a bug report on https://github.com/godotengine/godot/issues/ with the above info and reproduction project? |
Opened bug report: godotengine/godot#46123 |
Describe the project you are working on
This is a generic issue that comes from using an animationplayer. I've uploaded a test project
Describe the problem or limitation you are having in your project
When changing keys on an animation, the scene file tab shows (*) to indicate that the scene needs to be saved to store changes.
However, when moving the animation slider, even though it may alter the position of nodes or other properties, the scene file tab does not show (*) to indicate that the scene needs to be saved. In fact it is unclear if the scene file needs to be saved or not.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Have the editor acknowledge changed with the animation slider and add the (*) indicator to state that the changes need to be saved.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
This is an editor feature. It is unclear if it can be worked around.
Is there a reason why this should be core and not an add-on in the asset library?
This is a core node of the editor.
test_animation_player.zip
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