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Add an editor setting to adjust the property value dragging sensitivity in the inspector #3017
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That should not make it go faster, it still does the same Edit: I must correct myself, while looking more into the code it seems like it is hardcoded to be 10 times faster. This just wasn't really noticeable with the slow base speed before. |
This would suggest to me that the base speed needs increasing as a default (since it is practically unusable in its current form), then no one would have to tweak a setting if they didn’t want to, but the option should still be made available for the few users who might (as with most settings, you’ll notice there are many settings in godot that aren’t required to be adjusted, yet can be if needs be).
Try it, it does not make it go faster (if anything it makes it go slower) |
Was this added? |
No, as godotengine/godot#50671 wasn't merged yet. |
Describe the project you are working on
General editor use.
Describe the problem or limitation you are having in your project
Dragging an inspector value in the editor steps it up/down in tiny increments, there should be a setting that allows the user to customize the amount the value is increased/decreased.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
For isntance, it makes it so the user doesn't have to drag the mouse the equivalent distance of 3km to adjust a transform position by 100 pixels.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
No, it must be editor-side.
Is there a reason why this should be core and not an add-on in the asset library?
Because it should be in the settings menu.
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