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I am using Godot 3.5 because it supports Pixel Perfect sprites much better than Godot 4 currently does. Right now just learning and making 2D sprite based games.
Describe the problem or limitation you are having in your project
Besides Godot 4.0 not having the needed features to properly support Pixel Perfect 2D art, I found when having to edit several project settings and import settings for textures that this felt a little unnecessary to me. It'd be nice if we could save our Import/Project settings as a template and when loading a new project we could select a template to apply and have all of that done right away.
I could see this being expanded further by having developers able to load a template that comes with a script already ready and some assets loaded up so we can skip that foundational work we all do at the start of our projects.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It will save extra time on the initial setups and you could share templates with others in the community either to streamline a tutorial series or to make sure the settings are all consistent when troubleshooting.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
You open Godot and are at the project menu, you hit new project and name it, pick the save location, and then pick from your saved templates to apply when you create the project.
If this enhancement will not be used often, can it be worked around with a few lines of script?
I have no idea.
Is there a reason why this should be core and not an add-on in the asset library?
I think it's off putting to require a lot of running around to get things configured. Part of adding a feature like this is better as a core feature because having to load an add-on is just extra tedium for developers to go through depending on the knowledge level.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
I am using Godot 3.5 because it supports Pixel Perfect sprites much better than Godot 4 currently does. Right now just learning and making 2D sprite based games.
Describe the problem or limitation you are having in your project
Besides Godot 4.0 not having the needed features to properly support Pixel Perfect 2D art, I found when having to edit several project settings and import settings for textures that this felt a little unnecessary to me. It'd be nice if we could save our Import/Project settings as a template and when loading a new project we could select a template to apply and have all of that done right away.
I could see this being expanded further by having developers able to load a template that comes with a script already ready and some assets loaded up so we can skip that foundational work we all do at the start of our projects.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It will save extra time on the initial setups and you could share templates with others in the community either to streamline a tutorial series or to make sure the settings are all consistent when troubleshooting.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
You open Godot and are at the project menu, you hit new project and name it, pick the save location, and then pick from your saved templates to apply when you create the project.
If this enhancement will not be used often, can it be worked around with a few lines of script?
I have no idea.
Is there a reason why this should be core and not an add-on in the asset library?
I think it's off putting to require a lot of running around to get things configured. Part of adding a feature like this is better as a core feature because having to load an add-on is just extra tedium for developers to go through depending on the knowledge level.
The text was updated successfully, but these errors were encountered: