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Add an option to use native file selection dialog in the editor #7725
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You mean like this? godotengine/godot#79574 |
ok nice! can close this then. |
Note that this is option not available in the editor itself by design, as Godot's own FileDialog will sometimes expose options that cannot be displayed in a native OS file manager. However, you can use native file dialogs in your own projects. |
ah ok, yes i meant for editor.. i'll clarify issue and open again. |
As I said in my above comment, this currently can't be implemented unless we ensure all existing EditorFileDialogs have their options moved outside of the dialog (i.e. configured before the dialog is open), or we implement the ability to expose checkboxes in native file dialogs. This can be done, but it's a lot of work to provide something that is ultimately less flexible (you can't show arbitrary UI elements in native file dialogs, it's pretty limited). |
Describe the project you are working on
Testing godot
Describe the problem or limitation you are having in your project
Custom file browser dialogs are not easy to use (for someone outside godot).
Muscle memory and in general most other applications use standard file dialogs
and standard dialog contains your own Favorite folders, has standard context menu, standard shortcut keys.
Current file dialog:

Standard file dialog:

Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add editor settings option to use native file dialog in editor
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
Is there a reason why this should be core and not an add-on in the asset library?
easier for users to get started with godot and use it (if they are more used to standard file dialogs)
and native file dialog has many more features that are missing from custom file dialog (like favorites, standard context menu, standard shortcut keys (like backspace))
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