Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Save and Load ability to swatches #7946

Closed
eddieataberk opened this issue Oct 1, 2023 · 2 comments · Fixed by godotengine/godot#91604
Closed

Add Save and Load ability to swatches #7946

eddieataberk opened this issue Oct 1, 2023 · 2 comments · Fixed by godotengine/godot#91604

Comments

@eddieataberk
Copy link

Describe the project you are working on

Game with multiple color themes

Describe the problem or limitation you are having in your project

Having to re-arrange swatches is time-consuming

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Add the ability to save and load swatch groups as tres files.

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

image

If this enhancement will not be used often, can it be worked around with a few lines of script?

no

Is there a reason why this should be core and not an add-on in the asset library?

this is about improving the editor usability

@Calinou
Copy link
Member

Calinou commented Oct 1, 2023

@hsandt
Copy link

hsandt commented May 9, 2024

Maybe not for this proposal since PR is already in the work, but as a future improvement, a Quick Load similar to other resource Quick Load popup (list all assets with the correct type) would be a nice complement to the classic Load file popup, and would make the color palette picker as fast as Unity's swatch library dropdown.

@akien-mga akien-mga removed this from the 4.3 milestone Aug 28, 2024
@Repiteo Repiteo added this to the 4.4 milestone Dec 9, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

6 participants