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A recreation of RPG Maker currently we are working on 2D occlusion
https://forum.godotengine.org/t/how-can-i-make-tilemap-walls-with-an-occluder-show-and-cast-shadows/28236
Some way to mark a tile to cast shadows without being cast on itself
Emulate tiles to layer themselves so they don't act like a flat floor
Currently this can not be worked around unless working with sprites instead of tilemaps, highly unrecommended
I think alot of "45 perspective RPGs" would need this if they include 2D light occlusion
The text was updated successfully, but these errors were encountered:
Thanks for the proposal! Consolidating in godotengine/godot#64939, as this is a bug.
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Describe the project you are working on
A recreation of RPG Maker currently we are working on 2D occlusion
Describe the problem or limitation you are having in your project
https://forum.godotengine.org/t/how-can-i-make-tilemap-walls-with-an-occluder-show-and-cast-shadows/28236
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Some way to mark a tile to cast shadows without being cast on itself
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Emulate tiles to layer themselves so they don't act like a flat floor
If this enhancement will not be used often, can it be worked around with a few lines of script?
Currently this can not be worked around unless working with sprites instead of tilemaps, highly unrecommended
Is there a reason why this should be core and not an add-on in the asset library?
I think alot of "45 perspective RPGs" would need this if they include 2D light occlusion
The text was updated successfully, but these errors were encountered: