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Add content to internal subresources priority
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collections/_priorities/editor-01-accessing-internal-subresources-of-imported-scenes.md

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anchor: "accessing-internal-subresources-of-imported-scenes"
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title: "Provide some way of accessing internal subresources of imported scenes"
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description: |
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Some file formats are actually containers that hold multiple resources. FBX and GLTF files are one of these, as they not only contain 3D models, but also can contain animations and textures. Currently, the only way to expose these resources is to tell the editor to pull these out on import.
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We are thinking about providing a way to users to access internal subresources.
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details:
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- type: proposals
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content: |
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- [Add ability to reference subresources and inspect them in filesystem #8750](https://github.com/godotengine/godot-proposals/issues/8750)
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