-
-
Notifications
You must be signed in to change notification settings - Fork 22k
/
Copy pathcsg_2d.h
68 lines (58 loc) · 3.07 KB
/
csg_2d.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
/**************************************************************************/
/* csg_2d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CSG_2D_H
#define CSG_2D_H
#include "core/math/rect2.h"
#include "core/math/transform_2d.h"
#include "core/templates/local_vector.h"
#include "thirdparty/clipper2/include/clipper2/clipper.h"
struct CSGBrush2D {
struct Outline {
LocalVector<Vector2> vertices;
bool is_hole = false;
Rect2 rect;
};
LocalVector<Outline> outlines;
inline void _regen_outline_rects() {
for (uint32_t i = 0; i < outlines.size(); i++) {
outlines[i].rect = Rect2();
if (outlines[i].vertices.size() > 0) {
outlines[i].rect.position = outlines[i].vertices[0];
for (uint32_t j = 1; j < outlines[i].vertices.size(); j++) {
outlines[i].rect.expand_to(outlines[i].vertices[j]);
}
}
}
}
Clipper2Lib::PathsD poly_paths;
void copy_from(const CSGBrush2D &p_brush, const Transform2D &p_xform);
void build_from_outlines(const LocalVector<Outline> &p_outlines);
};
#endif // CSG_2D_H