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Merge pull request #97262 from pafuent/adding_tcp_server_unit_tests
Add unit tests for TCPServer
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tests/core/io/test_tcp_server.h

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/**************************************************************************/
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/* test_tcp_server.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_TCP_SERVER_H
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#define TEST_TCP_SERVER_H
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#include "core/io/stream_peer_tcp.h"
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#include "core/io/tcp_server.h"
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#include "tests/test_macros.h"
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namespace TestTCPServer {
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const int PORT = 12345;
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const IPAddress LOCALHOST("127.0.0.1");
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const uint32_t SLEEP_DURATION = 1000;
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const uint64_t MAX_WAIT_USEC = 100000;
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Ref<TCPServer> create_server(const IPAddress &p_address, int p_port) {
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Ref<TCPServer> server;
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server.instantiate();
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REQUIRE_EQ(server->listen(PORT, LOCALHOST), Error::OK);
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REQUIRE(server->is_listening());
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CHECK_FALSE(server->is_connection_available());
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return server;
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}
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Ref<StreamPeerTCP> create_client(const IPAddress &p_address, int p_port) {
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Ref<StreamPeerTCP> client;
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client.instantiate();
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REQUIRE_EQ(client->connect_to_host(LOCALHOST, PORT), Error::OK);
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CHECK_EQ(client->get_connected_host(), LOCALHOST);
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CHECK_EQ(client->get_connected_port(), PORT);
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CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTING);
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return client;
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}
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Ref<StreamPeerTCP> accept_connection(Ref<TCPServer> &p_server) {
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// Required to get the connection properly established.
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const uint64_t time = OS::get_singleton()->get_ticks_usec();
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while (!p_server->is_connection_available() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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}
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REQUIRE(p_server->is_connection_available());
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Ref<StreamPeerTCP> client_from_server = p_server->take_connection();
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REQUIRE(client_from_server.is_valid());
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CHECK_EQ(client_from_server->get_connected_host(), LOCALHOST);
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CHECK_EQ(client_from_server->get_status(), StreamPeerTCP::STATUS_CONNECTED);
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return client_from_server;
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}
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Error poll(Ref<StreamPeerTCP> p_client) {
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const uint64_t time = OS::get_singleton()->get_ticks_usec();
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Error err = p_client->poll();
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while (err != Error::OK && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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err = p_client->poll();
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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}
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return err;
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}
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TEST_CASE("[TCPServer] Instantiation") {
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Ref<TCPServer> server;
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server.instantiate();
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REQUIRE(server.is_valid());
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CHECK_EQ(false, server->is_listening());
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}
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TEST_CASE("[TCPServer] Accept a connection and receive/send data") {
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Ref<TCPServer> server = create_server(LOCALHOST, PORT);
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Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
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Ref<StreamPeerTCP> client_from_server = accept_connection(server);
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REQUIRE_EQ(poll(client), Error::OK);
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CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);
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// Sending data from client to server.
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const String hello_world = "Hello World!";
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client->put_string(hello_world);
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CHECK_EQ(client_from_server->get_string(), hello_world);
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// Sending data from server to client.
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const float pi = 3.1415;
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client_from_server->put_float(pi);
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CHECK_EQ(client->get_float(), pi);
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client->disconnect_from_host();
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server->stop();
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CHECK_FALSE(server->is_listening());
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}
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TEST_CASE("[TCPServer] Handle multiple clients at the same time") {
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Ref<TCPServer> server = create_server(LOCALHOST, PORT);
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Vector<Ref<StreamPeerTCP>> clients;
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for (int i = 0; i < 5; i++) {
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clients.push_back(create_client(LOCALHOST, PORT));
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}
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Vector<Ref<StreamPeerTCP>> clients_from_server;
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for (int i = 0; i < clients.size(); i++) {
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clients_from_server.push_back(accept_connection(server));
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}
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// Calling poll() to update client status.
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for (Ref<StreamPeerTCP> &c : clients) {
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REQUIRE_EQ(poll(c), Error::OK);
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}
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// Sending data from each client to server.
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for (int i = 0; i < clients.size(); i++) {
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String hello_client = "Hello " + itos(i);
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clients[i]->put_string(hello_client);
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CHECK_EQ(clients_from_server[i]->get_string(), hello_client);
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}
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for (Ref<StreamPeerTCP> &c : clients) {
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c->disconnect_from_host();
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}
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server->stop();
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}
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TEST_CASE("[TCPServer] When stopped shouldn't accept new connections") {
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Ref<TCPServer> server = create_server(LOCALHOST, PORT);
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Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
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Ref<StreamPeerTCP> client_from_server = accept_connection(server);
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REQUIRE_EQ(poll(client), Error::OK);
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CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);
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// Sending data from client to server.
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const String hello_world = "Hello World!";
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client->put_string(hello_world);
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CHECK_EQ(client_from_server->get_string(), hello_world);
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client->disconnect_from_host();
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server->stop();
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CHECK_FALSE(server->is_listening());
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Ref<StreamPeerTCP> new_client = create_client(LOCALHOST, PORT);
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// Required to get the connection properly established.
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uint64_t time = OS::get_singleton()->get_ticks_usec();
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while (!server->is_connection_available() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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}
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CHECK_FALSE(server->is_connection_available());
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time = OS::get_singleton()->get_ticks_usec();
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Error err = new_client->poll();
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while (err != Error::OK && err != Error::ERR_CONNECTION_ERROR && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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err = new_client->poll();
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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}
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REQUIRE((err == Error::OK || err == Error::ERR_CONNECTION_ERROR));
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StreamPeerTCP::Status status = new_client->get_status();
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CHECK((status == StreamPeerTCP::STATUS_CONNECTING || status == StreamPeerTCP::STATUS_ERROR));
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new_client->disconnect_from_host();
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}
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TEST_CASE("[TCPServer] Should disconnect client") {
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Ref<TCPServer> server = create_server(LOCALHOST, PORT);
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Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
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Ref<StreamPeerTCP> client_from_server = accept_connection(server);
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REQUIRE_EQ(poll(client), Error::OK);
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CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);
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// Sending data from client to server.
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const String hello_world = "Hello World!";
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client->put_string(hello_world);
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CHECK_EQ(client_from_server->get_string(), hello_world);
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client_from_server->disconnect_from_host();
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server->stop();
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CHECK_FALSE(server->is_listening());
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client->put_string(hello_world);
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REQUIRE_EQ(poll(client), Error::OK);
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CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_NONE);
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}
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} // namespace TestTCPServer
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#endif // TEST_TCP_SERVER_H

tests/test_main.cpp

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#include "tests/core/io/test_resource.h"
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#include "tests/core/io/test_stream_peer.h"
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#include "tests/core/io/test_stream_peer_buffer.h"
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#include "tests/core/io/test_tcp_server.h"
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#include "tests/core/io/test_udp_server.h"
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#include "tests/core/io/test_xml_parser.h"
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#include "tests/core/math/test_aabb.h"

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