@@ -3251,11 +3251,6 @@ void EditorNode::_discard_changes(const String &p_str) {
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}
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void EditorNode::_update_file_menu_opened () {
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- Ref<Shortcut> close_scene_sc = ED_GET_SHORTCUT (" editor/close_scene" );
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- close_scene_sc->set_name (TTR (" Close Scene" ));
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- Ref<Shortcut> reopen_closed_scene_sc = ED_GET_SHORTCUT (" editor/reopen_closed_scene" );
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- reopen_closed_scene_sc->set_name (TTR (" Reopen Closed Scene" ));
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-
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file_menu->set_item_disabled (file_menu->get_item_index (FILE_OPEN_PREV), previous_scenes.is_empty ());
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_update_undo_redo_allowed ();
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}
@@ -5284,12 +5279,10 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
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scene_tabs_context_menu->add_item (TTR (" Play This Scene" ), RUN_PLAY_SCENE);
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scene_tabs_context_menu->add_separator ();
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- Ref<Shortcut> close_tab_sc = ED_GET_SHORTCUT (" editor/close_scene" );
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- close_tab_sc->set_name (TTR (" Close Tab" ));
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- scene_tabs_context_menu->add_shortcut (close_tab_sc, FILE_CLOSE);
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- Ref<Shortcut> undo_close_tab_sc = ED_GET_SHORTCUT (" editor/reopen_closed_scene" );
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- undo_close_tab_sc->set_name (TTR (" Undo Close Tab" ));
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- scene_tabs_context_menu->add_shortcut (undo_close_tab_sc, FILE_OPEN_PREV);
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+ scene_tabs_context_menu->add_shortcut (ED_GET_SHORTCUT (" editor/close_scene" ), FILE_CLOSE);
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+ scene_tabs_context_menu->set_item_text (scene_tabs_context_menu->get_item_index (FILE_CLOSE), TTR (" Close Tab" ));
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+ scene_tabs_context_menu->add_shortcut (ED_GET_SHORTCUT (" editor/reopen_closed_scene" ), FILE_OPEN_PREV);
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+ scene_tabs_context_menu->set_item_text (scene_tabs_context_menu->get_item_index (FILE_OPEN_PREV), TTR (" Undo Close Tab" ));
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if (previous_scenes.is_empty ()) {
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scene_tabs_context_menu->set_item_disabled (scene_tabs_context_menu->get_item_index (FILE_OPEN_PREV), true );
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}
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