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Merge pull request #42293 from ricardoalcantara/fix_basis_csharp
Basis RotationQuat should be public.
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  • modules/mono/glue/GodotSharp/GodotSharp/Core

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modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs

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@@ -207,7 +207,7 @@ public Vector3 this[int column]
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}
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}
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internal Quat RotationQuat()
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public Quat RotationQuat()
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{
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Basis orthonormalizedBasis = Orthonormalized();
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real_t det = orthonormalizedBasis.Determinant();

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