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Add support for thread naming on windows platform
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3 files changed

+104
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drivers/windows/thread_windows.cpp

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/**************************************************************************/
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/* thread_windows.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifdef WINDOWS_ENABLED
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#include "thread_windows.h"
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#include "core/os/thread.h"
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#include "core/string/ustring.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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typedef HRESULT(WINAPI *SetThreadDescriptionPtr)(HANDLE p_thread, PCWSTR p_thread_description);
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SetThreadDescriptionPtr w10_SetThreadDescription = nullptr;
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static Error set_name(const String &p_name) {
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HANDLE hThread = GetCurrentThread();
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HRESULT res = E_FAIL;
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if (w10_SetThreadDescription) {
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res = w10_SetThreadDescription(hThread, (LPCWSTR)p_name.utf16().get_data());
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}
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return SUCCEEDED(res) ? OK : ERR_INVALID_PARAMETER;
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}
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void init_thread_win() {
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w10_SetThreadDescription = (SetThreadDescriptionPtr)(void *)GetProcAddress(LoadLibraryW(L"kernel32.dll"), "SetThreadDescription");
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Thread::_set_platform_functions({ set_name });
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}
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#endif // WINDOWS_ENABLED

drivers/windows/thread_windows.h

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/**************************************************************************/
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/* thread_windows.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
12+
/* a copy of this software and associated documentation files (the */
13+
/* "Software"), to deal in the Software without restriction, including */
14+
/* without limitation the rights to use, copy, modify, merge, publish, */
15+
/* distribute, sublicense, and/or sell copies of the Software, and to */
16+
/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef THREAD_WINDOWS_H
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#define THREAD_WINDOWS_H
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#ifdef WINDOWS_ENABLED
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void init_thread_win();
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#endif // WINDOWS_ENABLED
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#endif // THREAD_WINDOWS_H

platform/windows/os_windows.cpp

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@@ -45,6 +45,7 @@
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#include "drivers/windows/file_access_windows_pipe.h"
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#include "drivers/windows/ip_windows.h"
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#include "drivers/windows/net_socket_winsock.h"
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#include "drivers/windows/thread_windows.h"
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#include "main/main.h"
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#include "servers/audio_server.h"
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#include "servers/rendering/rendering_server_default.h"
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add_error_handler(&error_handlers);
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#endif
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#ifdef THREADS_ENABLED
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init_thread_win();
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#endif
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM);

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