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Returns the input port which should be connected by default when this node is created as a result of dragging a connection from an existing node to the empty space on the graph.
Override this method to define the input port which should be connected by default when this node is created as a result of dragging a connection from an existing node to the empty space on the graph.
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Defining this method is [b]optional[/b]. If not overridden, the connection will be created to the first valid port.
Variant get_input_port_default_value(int p_port) const; // if NIL (default if node does not set anything) is returned, it means no default value is wanted if disconnected, thus no input var must be supplied (empty string will be supplied)
@@ -367,6 +368,7 @@ class VisualShaderNodeCustom : public VisualShaderNode {
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