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Godot crashes when editing style boxes of TabContainer
#100775
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I was unable to reproduce this issue on windows 10, the only thing different that happened was two errors poping about a parser error in some script when i opened the theme editor:
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 580 2048SP (Advanced Micro Devices, Inc.; 31.0.21921.1000) - AMD Ryzen 5 3600 6-Core Processor (12 Threads) |
@matheusmdx I removed those scripts from the MRP since they weren't necessary for the crash to happen. |
After doing some testing I've found that this crash is a regression that started with v4.3-dev6. I've also updated the steps to reproduce with what actually causes the crash to happen, that being one of the tabs pushing the other one out of view, this is properly handled in versions earlier than v4.3-dev6. @matheusmdx could you try to reproduce this crash again with the correct instructions? |
With the new steps i was able to replicate the issue, you don't need to click the tab, just hover the mouse in the second tab is enough to crash. This trigger an infinite recursion between In my case i was able to reproduce this issue from 4.1.2, bisecting points for commit 3bb05da from pr #81202 as the culprit: @em-s-h Can you test if you're able to reproduce this issue in 4.1.2 and if works without crash in 4.1.1. If you crash in the 4.1.2 too i'll ping the pr author, otherwise i'll open a separated issue. |
@matheusmdx I wasn't able to reproduce this crash in 4.1.2 or 4.1.1 |
Tested versions
System information
Godot v4.3.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Thu, 19 Dec 2024 21:29:01 +0000 - Wayland - Vulkan (Forward+) - integrated Intel(R) HD Graphics 5500 (BDW GT2) - Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz (4 Threads)
Issue description
gd.mp4
Verbose output (normal output doesn't have a backtrace): godot_save3.log
Steps to reproduce
The video above shows how to make godot crash, but I'll write it anyways.
settings_window.tscn
;Minimal reproduction project (MRP)
mrp.tgz
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