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Debugging embedded game does not refocus on continue #100902

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Hilderin opened this issue Dec 29, 2024 · 0 comments · Fixed by #100916
Closed

Debugging embedded game does not refocus on continue #100902

Hilderin opened this issue Dec 29, 2024 · 0 comments · Fixed by #100916

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@Hilderin
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Hilderin commented Dec 29, 2024

Tested versions

Godot v4.4.dev (99a8ab7)

System information

Godot v4.4.dev (99a8ab7) - Windows 11 (build 26100) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Laptop GPU (NVIDIA; 32.0.15.6603) - AMD Ryzen 7 5800H with Radeon Graphics (16 threads)

Issue description

When the game is embedded without the floating window, after hitting a breakpoint in the script editor, when I pressed Continue, the game tab is not refocused and Godot enters a wierd state where the editor is not focused, the game is probably focused but not visible.

Steps to reproduce

  • In the Game Workspace, enabled Embed and disable Floating Window
  • Attach a script and add a breakpoint anywhere
  • Start the game
  • Hit the breakpoint
  • Press Continue
godot.windows.editor.dev.x86_64_VR56mkCHJU.mp4

Minimal reproduction project (MRP)

test-godot-focus-debugging.zip

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