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AThousandShips
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PopUpMenu with prefer_native_menu=true does not emit popup_hide signal on Windows
PopupMenu with prefer_native_menu=true does not emit popup_hide signal on Windows
Dec 31, 2024
Searched around the source code and this maybe isn't a bug, but a missing feature, the set_popup_close_callback method that is used to emit the popup_hide signal is marked as not supported in the windows specific implementation.
Tested versions
v4.3.stable.mono.official [77dcf97]
System information
Godot v4.3.stable.mono - Windows 10.0.26100 - Vulkan (Forward+) - dedicated AMD Radeon RX 6800M (Advanced Micro Devices, Inc.; 32.0.12033.1030) - AMD Ryzen 9 5980HX with Radeon Graphics (16 Threads)
Issue description
Steps to reproduce
Minimal reproduction project (MRP)
bug-popup-menu.zip
I also recorded a video to better explain the issue.
https://github.com/user-attachments/assets/db3bec37-dbdf-4edb-ba74-f96efda158bb
The text was updated successfully, but these errors were encountered: