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GDExtension classes do not show up in editor #101053
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Only fix I've found is using the 4.3 branch of godot-cpp. |
When observing the problem, are you using the If so, I think the problem is that Godot 4.4-dev7 doesn't include the changes from PR #100193 (merged into Godot Godot |
I was using 4.4-dev7, that most likely fixed it then |
Assuming fixed by using a compatible commit in godot-cpp for 4.4.dev7. The upcoming 4.4.beta1 should work with latest godot-cpp |
Tested versions
Reproducible in Godot 4.4-dev 7
System information
Godot v4.4.dev7.mono - Windows 11 (build 22631) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 32.0.15.6636) - 13th Gen Intel(R) Core(TM) i9-13900K (32 threads)
Issue description
After following the GDExtension documentation, the new example class does not show up in editor. I get no errors when launching the editor or the project.
Attached is the project.
Steps to reproduce
After compiling the gdexample with SCons and updating the gdexample.gdextension file, launch Godot and look for GDExample node in the "Add node" menu. It is not present.
Minimal reproduction project (MRP)
Voxel Game.zip
Could not include godot-cpp folder due to size limitations. It was compiled using Godot 4.4 dev 7 and placed in the root directory as the documentation required.
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