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[4.4-beta1] Loading compute shader on Linux crashes the editor #101611
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Confirmed, it's a regression in beta1-candidate (https://github.com/godotengine/godot-builds/releases/tag/4.4-beta1-candidate - this is a temporary build, we'll redo beta1 tomorrow with some more fixes), the project doesn't crash in 4.4-dev7. Backtrace:
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From the backtrace, it seems to be a regression from #100113 |
While the fix for the crash seems to be straightforward (adding null check), after adding it the MRP project is still broken and constantly spamming following errors. But this is not a recent regression and also reproducible with
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This seems to be a Metal renderer specific issue, with Vulkan it seems to be OK, so the null check might be all that is necessary (prints few warnings on start but looks functional):
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Tested versions
System information
Linux - Vulcan (Forward+) - Nvidia driver 550.142
Issue description
Opening the following project: https://github.com/2Retr0/GodotOceanWaves/ crashes 4.4-beta-1 on Linux.
Error from --verbose
Steps to reproduce
Git clone https://github.com/2Retr0/GodotOceanWaves/
Open project in Godot 4.4-beta 1
Minimal reproduction project (MRP)
https://github.com/2Retr0/GodotOceanWaves/
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