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AnimatableStaticBodies dont update position of children when moved when using Jolt physics #101912
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CC @mihe |
Please upload an MRP to make this easier to test and fix |
Will do. I can upload one later today |
JoltAnimatableBody3DMovementBug.zip here is the mrp |
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Tested versions
Not reproducible in 4.4 dev7
Reproducible in Jolt 4.4 beta 1
System information
MacOS 15.3 - godot 4.4 beta 1 d33da79 - Metal (forward+) - Apple M2 pro (16gpu cores)
Issue description
With GodotPhysics3D, animated static bodies properly update the position of their children when moved. With Jolt physics, the collider itself moves but no children of the Animatable body move with it (such as when setting its position in code).
Steps to reproduce
Create an AnimatableBody3D with a collider
Attach a mesh to it
Move the animatableBody3D in some way (like setting position through a script)
Watch as the mesh instance isnt updated, but the collider is.
Minimal reproduction project (MRP)
JoltAnimatableBody3DMovementBug.zip
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