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Most editor buttons cannot be used with a graphic tablet if winink
driver is selected (new default in Godot) but Windows drivers have "Use Windows Ink" unchecked
#102155
Comments
Is 4.4.dev3 the first broken snapshot, i.e. does it work well in 4.4.dev2? Which driver do you have configured in |
Cannot reproduce, buttons work properly for me with both drivers on a "one by wacom" (ctl-472) device |
It was just the earliest 4.4dev version I had still installed, but now I retested dev1 and dev2 and it turns out dev3 actually is the first broken snapshot as far as I can tell.
Oh wow, yes, switching to |
Do you have If it's disabled, I guess it is expected not to work unless Godot is also set to use Default setting was switched since a lot of third-party tablet manufacturers ship half broken implementations of Not sure if we can detect if what's configured in the table properties, but it might be worth at least checking the setting for Wacom and auto switch Godot to |
Thanks! That does work for me. I will forward this to the user who originally reported this to me for the material maker alpha releases. In my opinion this information does make this issue way less of a deal breaker even though it still does break compatibility. Thank you all for the quick input! |
winink
driver is selected (new default in Godot) but Windows drivers have "Use Windows Ink" unchecked
Tested versions
System information
Godot v4.4.beta1 - Windows 10 (build 19045) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 (NVIDIA; 32.0.15.6094) - AMD Ryzen 5 3600 6-Core Processor (12 threads) + Wacom Tablet
Issue description
Most buttons can no longer be pressed using my tablet pen. This also affects buttons in exported products. I only know of this because a user informed us that this broke in the newest material maker 1.4 alphas. Then I noticed the same is true in the godot editor, but was working fine in previous versions.
This affects most editor buttons, though there are some exceptions which I assume have some kind of different input code (e.g the menus and the little three dots on tab bars work as well). But any traditional buttons, toggles (e.g. in the inspector), the MainScreen buttons at the top, etc. all cannot be clicked anymore.
Steps to reproduce
Open the editor, connect a graphic tablet, try clicking a button.
Minimal reproduction project (MRP)
Godot Editor
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