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.pdb rename error for rust godot crate in version 4.3 #102206
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As far as I remember, it's actually more of a warning than an error. When temp files are created, so as not to block compilation and debugging, the path to the The warning that the name has been shortened implies that the full path to the Possible solutions to the shortening warning:
Possible solutions for too short a path error:
And as far as I remember, when testing, I created files named |
@Per6 Does this cause a crash for you? |
no, still perfectly usable. |
Tested versions
this bug appeared when upgradig from 4.2.2 to 4.3
System information
Windows 10 Godot 4.3.stable rust 1.84.0 rust_crate:"godot" 0.2.2
Issue description
The original PDB path size in bytes is too small: 'rust_ext.pdb'. Expected size: 13 or more bytes, but available 12. platform/windows/os_windows.cpp:410 - Failed to rename the PDB file. The original PDB file for 'C:\Users\BlueSheep3\Desktop\Coding\Godot Games\paradox-puzzles\rust\target\debug/~rust_ext.dll' will be loaded.
This error appears each time when compiling
Steps to reproduce
this only happens on my brothers pc and does not on mine, so no clue how to reproduce, i downloaded the exact project using github.
when making the pathname to 13 or more it sais this instead of the error: platform/windows/windows_utils.cpp:182 - The original path size of 'rust_ext_hi.pdb' in bytes was too small to fit the new name, so it was shortened to '~rust_e_999.pdb'.
or for 13 characters: platform/windows/windows_utils.cpp:182 - The original path size of 'rust_ext2.pdb' in bytes was too small to fit the new name, so it was shortened to '~rust_999.pdb'.
This happens for my brother and doesnt happen for me on version 4.3 using rust_ext on windows. we have the same laptop model
Minimal reproduction project (MRP)
no reproducability possible but might be related to: 87117
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